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GCNrd Compatibility & Problematic Games List -


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PostPosted: Sun Oct 09, 2005 1:07 pm   Post subject:
Shadow Hacker
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Joined: Fri Jan 30, 2004 6:05 pm
Posts: 14872
Location: Hyrule
Well, when I bought it, it was a 0.6 I think. then I bought the 1.10 disc from Datel (along with a PowerBoard) when they were still selling them. Wonder why they stopped selling the upgraded discs? :?

Yeah, send me the config files if you would. Failing that, I'll use my old disc (which I gave to my best friend so he could have an AR).
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PostPosted: Sun Oct 09, 2005 1:14 pm   Post subject:
Fire In My Hole
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Joined: Thu Jul 17, 2003 5:40 am
Posts: 13608
[1080° Avalanche (E)]
GTEP01 POKE 80178158 60000000

[F-Zero GX (J)]
GFZJ01 poke 800000CC 00000000
GFZJ01 poke 80005658 38000005

[Kirby Airride (E)]
GKYP01 poke 8046B4DC 60000000

[Kirby Airride (J)]
GKYJ01 poke 804626D0 60000000

[Mario Kart: Double Dash!! (U)]
GM4E01 poke 800E2908 60000000

[Mario Kart: Double Dash!! (E)]
GM4P01 poke 800E28CC 60000000

[Star Wars: Rogue Leader - Rogue Squadron 2 (U)]
GSWE64 hook 80033D0C

Got these?

I dont have any 1.10 stuff on mine, just 1.08
I dont think these will do anything.
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PostPosted: Sun Oct 09, 2005 1:17 pm   Post subject:
Shadow Hacker
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Joined: Fri Jan 30, 2004 6:05 pm
Posts: 14872
Location: Hyrule
Looks like I have all of those and then some. I'll see if using AR v0.6 helps any.
Here's what I have though:


[007 Everything or Nothing]
GENE69 poke 80689494 48000018

[1080° Avalanche (E)]
GTEP01 poke 80178158 60000000

[1080° Avalanche (U)]
GTEE01 poke 801774CC 60000000

[Def Jam: Fight for New York (U)]
GNWE69 poke 8000ED2C 60635480

[F-Zero GX (J)]
GFZJ01 poke 800000CC 00000000
GFZJ01 poke 80005658 38000005

[Killer 7 BETA (E)]
GK7E08 poke 800000CC 00000001

[Kirby Air Ride (E)]
GKYP01 poke 8046B4DC 60000000

[Kirby Air Ride (U)]
GKYE01 poke 804677B0 60000000

[Kirby no Air Ride (J)]
GKYJ01 poke 804626D0 60000000

[Mario Kart: Double Dash (E)]
GM4P01 poke 800E28CC 60000000

[Mario Kart: Double Dash (J)]
GM4J01 poke 800E2908 60000000

[Mario Kart: Double Dash!! (U)]
GM4E01 poke 800E2908 60000000

[Paper Mario RPG (J)]
G8MJ01 poke 800000CC 00000000
G8MJ01 poke 80292D34 60000000
#Comment the following line if you are using a Japanese console!
#Failure to do so will result in a non-Japanese formatted memcard!
G8MJ01 poke 802A6770 38600000

[Star Wars: Rogue Leader - Rogue Squadron 2 (U)]
GSWE64 hook 80033D0C


[Action Replay ARV 1.09]
ARV 1.09 hook 80016F34
ARV 1.09 poke 8004D038 497F5B9C
ARV 1.09PAL poke 800000CC 00000001


[Action Replay ARV 1.06]
ARV 1.06 hook 80019238
ARV 1.06 poke 8002F308 497F5B9C
ARV 1.06PAL poke 800000CC 00000001


[Action Replay ARV 1.09]
ARV 1.09 hook 80016F34
ARV 1.09 poke 8004D038 497F5B9C
ARV 1.09PAL poke 800000CC 00000001
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Last edited by Link Master on Sun Oct 09, 2005 1:18 pm, edited 2 times in total.
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PostPosted: Sun Oct 09, 2005 1:18 pm   Post subject:
Fire In My Hole
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Joined: Thu Jul 17, 2003 5:40 am
Posts: 13608
Parasyte wrote:
Sounds like the AR is not setting interrupts. It works fine with AR versions 1.09 and older, as I have tested these builds. Some one else my be able to confirm newer versions work or not.

Regardless, this info won't help find a solution without a new GCNrd build.
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PostPosted: Sun Oct 09, 2005 4:28 pm   Post subject:
Fire In My Hole
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Posts: 13608
Added Geist to the list
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PostPosted: Mon Oct 17, 2005 5:52 pm   Post subject:
1 - Time Poster

Joined: Sun Oct 16, 2005 9:46 pm
Posts: 1
how do i get into the system :(
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PostPosted: Mon Oct 17, 2005 9:06 pm   Post subject:
Hero of Time
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Joined: Mon Aug 02, 2004 11:41 am
Posts: 1109
Location: Everywhere and anywhere :p
You must rephrase that question since we don't know what you mean by system.
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PostPosted: Sun Oct 23, 2005 6:32 pm   Post subject:
Shadow Hacker
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Joined: Fri Jan 30, 2004 6:05 pm
Posts: 14872
Location: Hyrule
X-Men Legends II: Rise of Apocalypse is unhackable, just like RE4.
A friend owns this so I decided to hack some codes like Infinite Health and such, but as you can see, we can't.

He also has Battalion Wars so I hacked an Infinite Health code for it. Unfortunatly, it affected the enemy as well.
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PostPosted: Mon Oct 24, 2005 9:21 am   Post subject:
Fire In My Hole
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Joined: Thu Jul 17, 2003 5:40 am
Posts: 13608
Excellent maybe people can shut the hell up asking me to hack it now.
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PostPosted: Wed Mar 08, 2006 10:29 am   Post subject:
Blade Master of ARCentral (1400)
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Joined: Mon May 17, 2004 6:51 am
Posts: 1478
Location: England
Spyro Enter the Dragonfly is as far as i can tell unhackable via GCNrd.

Loads ...

Quote:
Licenced by Nintendo


... and crashes.
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PostPosted: Wed Mar 08, 2006 10:31 am   Post subject:
Fire In My Hole
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Posts: 13608
Yep, sounds like it has problems with where GCNrd sets itself in memory. Sorry dude, nothing you can really do. You can take a ram dump before it loads, but all it will have is the assembly thats loaded, nothing else.
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PostPosted: Wed Mar 08, 2006 10:33 am   Post subject:
Blade Master of ARCentral (1400)
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Yeh. Well thses things happen, I haven't played it in months. And its another 1 for list :D. I think I am going to go buy Lego Star Wars.
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PostPosted: Wed Mar 08, 2006 10:45 am   Post subject:
Fire In My Hole
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Posts: 13608
I so want to hack that to be honest with you. Awesome game.
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PostPosted: Wed Mar 08, 2006 10:50 am   Post subject:
Blade Master of ARCentral (1400)
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Location: England
Lol. Yeh I have been meaning to go buy it for some time.
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PostPosted: Sun Mar 19, 2006 8:27 pm   Post subject:
Fire In My Hole
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Posts: 13608
The Mortal Kombat Deadly Alliance problems seem to be fixed in the new GCNrd. Like anyone cares though, myself included.
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PostPosted: Sun Mar 19, 2006 9:04 pm   Post subject:
Blade Master of ARCentral (1400)
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Location: England
Ah its good to see that problems have been fixed.
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PostPosted: Sun Mar 19, 2006 10:16 pm   Post subject:
Silver Member
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Location: Noitacol
REALLY?!
*rushes to check Future Perfect*
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PostPosted: Mon Mar 20, 2006 10:07 pm   Post subject:
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Joined: Thu Jul 17, 2003 2:11 pm
Posts: 4218
Does it corrupt the memory card, or is that fixed, too? I haven't updated GCNrd because of 1) not wanting to lose my memory card, and 2) not really needing the new features at this time.
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PostPosted: Tue Mar 21, 2006 9:30 am   Post subject:
Fire In My Hole
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Joined: Thu Jul 17, 2003 5:40 am
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It still corrupts memory cards, and I still cannot get the translate function to work.

Positives are it seems alot faster, it's resolved that stupid streaming audio bug, and the menu is nicer.
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PostPosted: Thu Mar 23, 2006 12:07 pm   Post subject:
Fire In My Hole
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Joined: Thu Jul 17, 2003 5:40 am
Posts: 13608
lmao

Shrek: Extra Large does not work with GCNrd
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