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Action Replay Central :: View topic - 7H3 RUM0UR N3W5

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7H3 RUM0UR N3W5


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PostPosted: Mon Mar 22, 2004 5:18 pm   Post subject: 7H3 RUM0UR N3W5
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NOTE: THE INFORMATION IN THIS TOPIC MAY NOT BE TRUE, HENCE THEY ARE RUMOURS. DO NOT PM ME ABOUT IF THEY ARE TRUE. AND "THE DUDE"......don't PM me anyway.


Here is where i will be posting the main rumours....if you need to know more about the nintendo nitro/DS, sony PSP, or if you're a wierdo, you might even want to know about the phantom: http://www.phantom.net .Anyway onto todays news.





Two of the biggest GameCube titles of the year will join the Nintendo DS at the company's pre-E3 press conference in May, sources close to the company have revealed, with new Zelda and Metroid games both set to appear.

Apparently, attendees at the platform holder's pre-E3 press conference will be treated to a presentation of both Metroid Prime 2 - the highly anticipated sequel to Retro Studios' stupendous first-person action-adventure - and the next GameCube Zelda game, which was first hinted by Nintendo of Japan in late 2003 for release by the end of this year.

The same source was unable to confirm whether Mario 128, as the next Mario title has been dubbed in the media, would be on display. Nintendo itself has happily confirmed that the title is well on into development in the past, but has been reluctant to show it off - reportedly in case a competitor decides to cull its ideas.

When contacted earlier this afternoon, Nintendo Europe told us it "does not comment on rumours, especially Internet rumours," and hasn't made any announcements relating to its E3 showing at this time. Other, that is, than the planned unveiling of Nintendo DS.

The showing of key titles such as Wind Waker 2 and Metroid Prime 2 ought to silence critics who have claimed that Nintendo is winding down support for the GameCube in order to focus on the forthcoming Nintendo DS platform and even on its next-generation home console platform, N5.
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Last edited by The Jambo on Tue Jan 08, 2008 6:58 pm, edited 2 times in total.
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PostPosted: Mon Mar 22, 2004 5:25 pm   Post subject:
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No more HDTV or progressive scan on standard Cubes as of April 1st.


The rarely-used Digital AV port on the back of the GameCube console is to be removed from future revisions of the hardware in a move designed to save production costs, Nintendo has confirmed today.

The change will take effect on GameCubes shipped from April 1st in Japan, with the new version of the console then gradually making its way to other territories, presumably as stocks of the older version are depleted.

The removal of the port isn't exactly big news for us European gamers, since no game or video cable ever released here has supported any of its features; however, for American and Japanese gamers who want to use the progressive scan or HDTV functionality of the console, Nintendo plans to continue to make a version of the console with Digital AV support available.

In Japan, this console will be sold as a bundle with the Digital AV cable itself, while in North America, Nintendo of America has announced plans to allow new Cube owners to trade in DigitalAV-less consoles for systems with the port.

The news came as Nintendo announced that the price of the GameCube and GBA will not be rising in Japan despite the introduction of a new tax which would have added five per cent to the price tag of the console hardware. Instead, Nintendo will be absorbing the costs of the tax itself.

The only other notable physical difference between the current and new generations of GameCube hardware will be a cosmetic change to the top of the console, where the black logo disc will no longer be replaceable. Some game promotions in the past have allowed Cube owners to replace this disc with game-branded versions.

It's not unusual for console manufacturers to change the way that their systems are built late in their lifespan - indeed, most consoles undergo many revisions of the hardware as the platform holders work to squeeze every penny of profit (or reduced loss) from their manufacturing process.

Last year Sony removed the i-Link port from the PlayStation 2 with the introduction of a new model of the console, in a move widely seen as a cost-cutting measure since the port was very rarely used by games.

But, why bother?

Bet the...."in todays news" doesn't cover this, eh?
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PostPosted: Tue Mar 23, 2004 12:42 am   Post subject:
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Heh, I totally forgot about "In today's news...". Someone should probably unsticky that.
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PostPosted: Tue Mar 23, 2004 12:58 am   Post subject:
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jamescom1 wrote:
Heh, I totally forgot about "In today's news...". Someone should probably unsticky that.


Done diddly done :wink:
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PostPosted: Tue Mar 23, 2004 9:49 am   Post subject:
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No good news today
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PostPosted: Tue Mar 23, 2004 12:07 pm   Post subject:
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The Jambo,
If you want, you can have "In today's news..."; I'm done with it.
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PostPosted: Tue Mar 23, 2004 12:21 pm   Post subject:
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The passing of a legend ...

;)

I enjoyed In Today's News, for what it's worth. :)
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PostPosted: Tue Mar 23, 2004 12:24 pm   Post subject:
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why don't you just sticky this one?
easier isn't it?
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PostPosted: Tue Mar 23, 2004 12:29 pm   Post subject:
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donny2112 wrote:
I enjoyed In Today's News, for what it's worth. :)

Thanks; so did I, until I forgot it existed.
<_<
>_>
*runs away*

EDIT:

*comes back*
All it was was a few links for people who didn't want to go look through Planet GameCube or Cube-Europe themselves. It looks like The Jambo actually posts stuff (a lot more than I can ever do).
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Last edited by jamescom1 on Tue Mar 23, 2004 12:35 pm, edited 1 time in total.
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PostPosted: Tue Mar 23, 2004 12:30 pm   Post subject:
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I overlooked this one, but its still for more technical gamers though.


Computing giant IBM seems set to begin a promotional drive for its forthcoming processors, including the Cell chip which is to appear in the PlayStation 3 and the Power5 chips being used for Microsoft's Xbox 2 and Nintendo's N5.

This marketing effort from the company will focus on a number of conferences discussing the capabilities of the new chips (which will be sold for a wide range of applications outside of the videogames market) and outlining the future roadmap for IBM's microprocessor products.

The first event on the schedule is a special conference organised by the company's chip group in Manhattan at the end of this month, where it will talk about its current and future processor products, with the Power5 and Cell processors likely to be hot topics at the event.

A few months later, IBM and Sony will deliver a presentation about the Cell microprocessor at the 2004 Vail Computer Elements workshop, a conference being organised by the Institute of Electrical and Electronics Engineers.

Although neither the Power5 nor the Cell have exactly been top secret projects at any point, these conferences do suggest that the companies involved in both projects are now prepared to talk more openly about the technology involved.

Power5, which will be used in both Microsoft and Nintendo's next generation consoles, is largely a known quantity, being an advancement on the existing PowerPC family of chips. Cell, however, is more revolutionary - although it borrows some architecture from the PowerPC line, the chip has been designed to operate in massively parallel arrays of up to hundreds of individual processors, and is quite different to any mainstream chip currently on the market.

Cell is a co-development project between IBM, Sony and Toshiba, and while the PlayStation 3 is likely to be the most important use of the new chip at first, both Sony and Toshiba plan to use it in a variety of other consumer products, while IBM is expected to license the chip to other consumer device manufacturers.
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PostPosted: Tue Mar 23, 2004 12:41 pm   Post subject:
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Happy birthday for GBA SP

Nintendo's Game Boy Advance SP celebrates its one-year anniversary by becoming the fastest-selling videogame system in history.
As the Game Boy Advance SP celebrates its one-year anniversary, Nintendo has announced that the handheld is the fastest-selling videogame system ever. In North America alone the GBA SP has sold more then 6.5 million units in its first year, and has made the Game Boy Advance line the most successful in the Game Boy series' 14-year and 160 million unit history.

"By moving from the base Game Boy Advance model to the SP, Nintendo took portable gaming from the realm of a common Volkswagen to a baby Benz," said Michael Pachter, director of research for Wedbush Morgan Securities in Los Angeles. "It elevated the nature of portable gaming, and gave a tremendous boost to the video game industry overall."

By Justin Calvert -- GameSpot
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PostPosted: Wed Mar 24, 2004 4:24 am   Post subject:
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First Xbox 2 software to be unveiled tomorrow

Is Microsoft planning a very unconventional coming out party for Xbox 2?


With just over 24 hours to go before Microsoft's Xbox press conference at GDC, word has reached us that the company may be planning to unveil the first demonstrations of Xbox 2 software in San Jose tomorrow.

It's been known for some time that Microsoft plans to use the GDC press conference, which happens tomorrow morning at 11am Pacific Time, to talk about the Xbox 2 for the first time in public - but what exactly the company will be showing off is not known.

Development sources today indicated that Microsoft is not prepared to discuss details of the specification of the console in its announcement tomorrow, and will not be unveiling the actual hardware design either. It's thought that the company is holding back on commenting on exact specification details until it has more concrete information about Sony's plans for PlayStation 3.

Instead of hardware, then, Microsoft is expected to talk about software - and today sources indicated to us that when Chief Xbox Officer Robbie Bach takes to the stage in San Jose tomorrow morning, he will be accompanied by demonstrations of the first confirmed titles for Xbox 2.

A number of key Microsoft developers are thought to have prepared demonstrations for the event in video form, and fingers are pointing to companies including British developers Rare and Climax to have created content for the announcement. MechAssault creators Day 1 Studios are also known to be working on Xbox 2 software, so they're another obvious contender - but Bungie and Lionhead (or Big Blue Box rather), both slaving away in the latter stages of key Xbox titles, are thought to be unlikely to have anything to show off.

If these rumours - which are absolutely in the realms of speculation for now - turn out to be true, then Microsoft would indeed have chosen an unconventional but telling manner in which to reveal its next generation plans. New platform announcements generally focus strongly on hardware rather than on software support; by revealing its software line-up before it has even finalised details of the hardware, Microsoft would be delivering a strong statement of intent regarding its commitment to remain focused on game software for its next platform.

Last week Microsoft Europe denied that the company was planning to show off the Xbox 2 at GDC - but earlier statements from the company's Japanese office confirmed that Bach does indeed plan to discuss the next generation platform tomorrow.
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PostPosted: Wed Mar 24, 2004 9:48 am   Post subject:
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Games revenues could surpass music in five years - report


We've heard it all before, but this time it might be true


A new report from market analysts DFC Intelligence has concluded that revenue from the videogame industry could bypass the music industry within the next five years, based on projected rates of expansion for the market.

Analysis comparing the values of the music and games industries is fairly common, but it often fails to take into account the full value of the music industry - making DFC's study, which covers the full revenues of the music market, all the more interesting.

"Revenue for the video game industry could pass the music industry in the next five years. More adults are playing games, the industry is expanding on a worldwide basis, and online distribution is becoming a reality," commented DFC president David Cole, who was lead author of the report.

However, Cole also noted the difficulties faced by the industry due to rising development costs. "Production values are starting to compare with those in feature films," he stated. "Increasing consumer expectations, along with other factors - including the rising cost of talent, the need for large-scale marketing campaigns, adding online components, and demand for high profile licensed properties - are substantially increasing costs."

Other interesting statistics in the two recent DFC reports - "The Business of Computer and Video Games in 2004" and "The Impact of Licensing in Interactive Entertainment" - show that the household penetration of game consoles in the USA hasn't actually grown substantially in recent years, remaining fairly steady at 43 per cent.

According to DFC, the large growth in industry revenues in the past few years is as a result of increased usage within households with multiple players and systems, rather than rising penetration levels in other households.

The company's research also highlighted a number of key emerging markets which games companies will have to expand into in order to continue the growth of the industry - with countries such as South Korea, Taiwan, Singapore, mainland Asia, Australia and Eastern Europe all named as important growth areas.
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PostPosted: Wed Mar 24, 2004 11:27 am   Post subject:
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You know, links are just as good as the text. ;)
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PostPosted: Wed Mar 24, 2004 12:34 pm   Post subject:
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Yes, please post links to the sources, too.
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PostPosted: Wed Mar 24, 2004 6:14 pm   Post subject:
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Why? it just saves time doing this.Thanks for the sticky.
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PostPosted: Wed Mar 24, 2004 6:19 pm   Post subject:
Leave him alone ffs, isnt he trying to help out?
All thats been said to him is complaints.
He dosent have to post this stuff you know, jeeze.
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PostPosted: Wed Mar 24, 2004 6:26 pm   Post subject:
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Thanks Jay007, looks like you're the only one to appreciate stuff around here.
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PostPosted: Wed Mar 24, 2004 6:57 pm   Post subject:
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I appreciate it, but there are two distinct advantages to using links.

1. They make the post a ton shorter. I have to be careful when scrolling past one I don't care to read, to not scroll past the next one, too.

2. It is giving credit to the actual producer of the article. Posting their work without saying where you got it from is like posting codes from our site somewhere else without giving credit.
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PostPosted: Thu Mar 25, 2004 2:39 am   Post subject:
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Yeah, I meant no offense, The Jambo; just give credit to whereever you got the info, that's all. If, for example, you took or used information from an article from GameSpot and didn't credit or post a link to the original article, then someone from GameSpot could possibly notify you about that, not unlike how JAY007 notifies other sites when he find ARC's codes there. Then you'd be screwed. Better safe than sorry, I say. Besides, how much time do you waste posting a single link for every article?

Other than that, great job so far; I'm much too lazy to look at all the different websites looking for news :P , so this topic is excellent.

JAY007 wrote:
He dosent have to post this stuff you know, jeeze.

JAY007, no one has to do anything one doesn't want to do. But if you do it, wouldn't you rather do it right? :wink:
And what does "ffs" mean? :?
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