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Action Replay Central :: View topic - Joker Command Values

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Joker Command Values


Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 17 posts ] 
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PostPosted: Fri Feb 27, 2004 2:51 pm   Post subject: Joker Command Values
Digital Joker Values
0001: D-Pad Left
0002: D-Pad Right
0004: D-Pad Down
0008: D-Pad Up
0010: Z
0020: R (digital click)
0040: L (digital click)
0100: A
0200: B
0400: X
0800: Y
1000: Start

C-Stick Joker Values
C-Left = 10
C-Up/Left = 90
C-Down/Left = 50
C-Right = 20
C-Up/Right = A0
C-Down/Right = 60
C-Up = 80
C-Down = 40


Last edited by JAY007 on Wed Jun 09, 2004 11:26 am, edited 5 times in total.
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PostPosted: Thu Mar 04, 2004 8:23 pm   Post subject:
Ice Climber (50-100)
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Joined: Mon Dec 29, 2003 8:50 am
Posts: 50
Can you explain how to use these codes (ie - use them in gcn crypt)

I just started using it and I was wondering where you put the joker codes.

Thanks!

(Pal gamers rule - your codes are great!)
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PostPosted: Thu Mar 04, 2004 8:32 pm   Post subject:
usually once you know a joker address for a game, then you use these values to decide which button will be used to activate said code.

so it would go

Joker address & Joker Button Value
Code you want activated

So for instance we know the Joker address for player 1 in SSBM is

0A45BF10 0000XXXX

so you would put a value in XXXX for the button you want activated, then your code underneath, so say you wanted to use D-Pad left to activate the Debug Menu, it would look like this unencrypted

0A45BF10 00000001 <--- Joker Value (D-pad Left Value)
024C7BC4 00000602 <--- Debug Menu Code Decrypted

You then encrypt that to make an AR code.

Hope thats of some help :)
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PostPosted: Thu Mar 04, 2004 8:55 pm   Post subject:
Ice Climber (50-100)
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Joined: Mon Dec 29, 2003 8:50 am
Posts: 50
Thanks!

How do you discover codes in the first place? Especially ones like the debug menu and how did you get the values for player1=a certain char in the first place?
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PostPosted: Fri Mar 05, 2004 1:27 am   Post subject:
Master and Commander
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Joined: Wed Jul 30, 2003 5:58 am
Posts: 1278
Location: Illinois, U.S.A.
I'd say dedication and a good head, although a generous amount of luck and a lot of free time wouldn't hurt. :)
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PostPosted: Fri Mar 05, 2004 7:47 pm   Post subject:
Ice Climber (50-100)
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Joined: Mon Dec 29, 2003 8:50 am
Posts: 50
But that would mean putting in a random code and playing through every aspect of the game to see if it did anything - surely theres an easier way?
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PostPosted: Fri Mar 05, 2004 7:50 pm   Post subject:
nope, there isnt.
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PostPosted: Fri Mar 05, 2004 8:06 pm   Post subject:
Ice Climber (50-100)
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Joined: Mon Dec 29, 2003 8:50 am
Posts: 50
Wow, you must do ALOT of searching.

Let me know if you need any PAL testing for codes J007!
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PostPosted: Fri Mar 05, 2004 8:10 pm   Post subject:
Thats greatly appreciated :D
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PostPosted: Fri Mar 05, 2004 8:18 pm   Post subject:
Ice Climber (50-100)
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Joined: Mon Dec 29, 2003 8:50 am
Posts: 50
How were the tunic mods for OOT found?
If so, couldn't they be inlemented into more games using a similar method - i think that would be quite sweet.
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PostPosted: Fri Mar 05, 2004 8:22 pm   Post subject:
They were ported from the N64 version mostly, although I had to work from the ported code, to find them, as they werent directly in the area of memory that I was given when I ported the code.

Mainly most of my OOT codes were attempted ports from the N64 versions.
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PostPosted: Fri Mar 05, 2004 9:17 pm   Post subject:
Ice Climber (50-100)
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Joined: Mon Dec 29, 2003 8:50 am
Posts: 50
aww - any codes ideas?
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PostPosted: Mon Mar 29, 2004 3:47 am   Post subject:
Silver Member
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Joined: Thu Jul 17, 2003 2:02 am
Posts: 3523
Location: The NorthWest
Yo. Don't post decrypted codes.
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PostPosted: Thu Sep 16, 2004 12:01 pm   Post subject:
Tiny Member (5-50)

Joined: Thu Nov 06, 2003 2:39 pm
Posts: 46
Location: Chicago, IL
Dark Killer made a Joker Calculator for GCN
so if you dont want to keeping opening your windows calculators to add everything up you can grab the download here
http://www.codemasters-project.net/port ... index.php3

i added JAY007's C Stick Values to the ReadMe file
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PostPosted: Thu Sep 16, 2004 12:18 pm   Post subject:
Blade Master of ARCentral (1400)
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Joined: Mon May 17, 2004 6:51 am
Posts: 1478
Location: England
its a broken link on the site post, to a txt file :S
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PostPosted: Thu Sep 16, 2004 12:26 pm   Post subject:
Tiny Member (5-50)

Joined: Thu Nov 06, 2003 2:39 pm
Posts: 46
Location: Chicago, IL
use Internet Exploder, i only got a text post when i used Netscape
it opens up to

http://www.codemasters-project.net/port ... ulator.rar

try that link
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PostPosted: Sun Oct 31, 2004 3:01 am   Post subject:
Smash Member (100-150)
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Joined: Sat Oct 23, 2004 12:01 am
Posts: 119
You have to use IE, AND it's written in VB.
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