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Action Replay Central :: View topic - Games With Boundaries That Instantly Kill You
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Games With Boundaries That Instantly Kill You
http://forum.arcentral.net/viewtopic.php?f=48&t=16707
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Author:  Moonjump254 [ Thu Nov 08, 2012 9:32 pm ]
Post subject:  Games With Boundaries That Instantly Kill You

I've ran into multiple games that do this. MegaMan Network Transmission being the game I'm talking about though. Have you ever made a walk through walls code for a game, but when you walk through a wall or jumped through a ceiling you instantly got killed? I've been wondering how to stop that. Is there any way to stop that? I've been wondering this since I made my first walk through wall code that did this. Anyone know how to fix this?

Author:  James0x57 [ Sat Nov 10, 2012 5:09 am ]
Post subject:  Re: Games With Boundaries That Instantly Kill You

find your health, if it gets set to 0 when you die from that, do a breakpoint write on your health to find WHAT sets it to zero. Nop around in the asm unless you know the asm well enough to figure it out.

If your health doesn't get set to zero, well, maybe just try searching for something that changes whenever you die.

Author:  Moonjump254 [ Sat Nov 10, 2012 7:15 pm ]
Post subject:  Re: Games With Boundaries That Instantly Kill You

Thank you very much for info James! :)
I'll definitely give that a shot. I don't know how well Dolphin does breakpoints, but I'll do my best to follow your information.
Once again, thank you very much for answering my question.

Author:  Blob55 [ Sat Nov 10, 2012 11:45 pm ]
Post subject:  Re: Games With Boundaries That Instantly Kill You

Hmm... In Sonic Heroes, when you play as Team Rose in Frog Forest and Moon Jump to the bit where you're going around the giant Mushroom, if you let go of the flower (if you latched onto it) and fall down, you kinda just fall forever...

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