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Action Replay Central :: View topic - Action Replay Codes and Dolphin

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Action Replay Codes and Dolphin


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PostPosted: Sun Aug 08, 2010 11:46 pm   Post subject: Action Replay Codes and Dolphin
1 - Time Poster

Joined: Sat Aug 15, 2009 12:01 am
Posts: 1
I'm trying to use the codes on this site for Super Smash Bros. Melee through the Dolphin emulator, but the game will crash whenever I try to load a code. I'm not sure what version of the game I have, but under properties the game is listed as USA GALE01 with a date of 2001/09/08. I assumed this would be version 1.00 of Melee, but the M codes I've been using have resulted in errors that usually crash the emulator and the M codes for 1.01 and 1.02 have not worked either.
I've tried entering the codes in both the encrypted and un-encrypted format, but I have not found any success.
Does anyone know which M code I should be using, how I should enter the M code in the emulator, and how I can get the other codes to work?

I'm sorry if we are not allowed to discuss emulators on this forum and if that is the case, please lock or delete this thread.
Thanks in advance for any help.
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PostPosted: Thu Jun 30, 2011 1:22 pm   Post subject: Re: Action Replay Codes and Dolphin
Adventurer (250-300)
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Joined: Fri Jan 05, 2007 8:30 am
Posts: 276
Location: Look near your self! Nobody is there, but I'm here! ...Hua hua ha...
1st
You've to be 1000% sure which version of SSBM you have!!!
(1.2 is the best using the crazy mod 1.0 or 1.2 IDK to hack only using codes)

2nd
On Dolphin no (m) is ever needed. (m) is only for the AR System to decide between the games.
(It's like a game identifier/config for any AR)

3rd
As I told in the nodes for identifiers. Encrypted codes have alway their first name/line called identifier. They will be erased automatically if you input the encrypted code. Because identifiers are also not needed.
(They are also only build up for any AR to deside of which game ID this code belongs to)

4th
make sure that you try to read the description of the codes.
(sometimes there are restricted functionallyties for the entire game)

5th
Please keep in mind that every button activated code (so called joker) may not work because of the adaptive controller emulation.
So you may have to remove the button activation line, which is the first line w/o the identifier.
(Remember identifier lines are forbidden! ^^)

Have fun,

AX
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