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Action Replay Central :: View topic - Super Smash Bros Melee Codes

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Super Smash Bros Melee Codes


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PostPosted: Thu Nov 04, 2004 8:19 pm   Post subject: Super Smash Bros Melee Codes
Hero of Legend

Joined: Sat Mar 13, 2004 11:47 pm
Posts: 2076
Location: Milwaukee
All right people, post all of your SSBM codes that you've hacked/converted here. Once they're tested, TLD or Sparda will add them.

Here's some ones from the old topic which was trashed:

ethNargy:

Samus rapid fire(only to the left though):

DA8Y-6WNN-K3F0F
AHK3-1E4Y-04Y5K

Samus cannon fully charged

F7XP-UA20-9PDXJ
XFJZ-WXME-M7YVA

djwang88

SSBM v1.1 - Marth/Roy weird B attack (http://arcentral.net/ssbm/desc/marthroy ... ttack.html)

I think it should be either

N9K8-DZ8R-QRKVT
ZZ4R-KD99-UY2DV

or

708K-RF6U-7BWJG
8Q8Z-KEDQ-J1949

Y.S.

V1.0

Must be on
04002F00 907E00B0
04002F04 82230168
04002F08 923E01B0
04002F0C 4802EC44
04031B4C 4BFD13B4

Link Sword Size modifier
42451270 04C0XXXX
42451270 04C2XXXX
42451270 04C4XXXX

Young Link Sword Size modifier
42451270 0530XXXX
42451270 0532XXXX
42451270 0534XXXX

Marth Sword Size modifier
42451270 0F98XXXX
42451270 0F9AXXXX
42451270 0F9CXXXX

Roy Sword Size modifier
42451270 0FD8XXXX
42451270 0FDAXXXX
42451270 0FDCXXXX

IceClimber Hammer Size modifier
42451270 0308XXXX
42451270 030AXXXX
42451270 030CXXXX

Samus ArmCannon Size modifier
42451270 0A38XXXX
42451270 0A3AXXXX
42451270 0A3CXXXX


Ganondorf Sword Size modifier
42451270 0E98XXXX
42451270 0E9AXXXX
42451270 0E9CXXXX

Digits:

3F80 = 1.0
4000 = 2.0
4080 = 4.0
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PostPosted: Fri Nov 05, 2004 3:16 am   Post subject:
Tiny Member (5-50)
User avatar

Joined: Tue Sep 21, 2004 3:35 pm
Posts: 26
More for SSBM V. 1.2

Samus Fully charged P2:

HV8Z-HKUQ-3HWE0
ABQV-T379-XCQR1

Samus Fully Charged P3:

Y8DB-EG7A-EJ703
CRGG-WNNN-BYT8K

Samus Fully Charged P4:

WV7Q-3KXH-8EUAQ
RW0H-CWVB-JQYAN


Mewtwo Fully Charged P1:

12D7-M4XW-2WAXC
CYA6-72E1-XZCV4

I'm not sure if these next 3 work, someone please test them if its possible =)

Mewtwo Fully Charged P2:

FWKN-2P7H-XHWF1
WHWT-7CJ8-39TEN

Mewtwo Fully Charged P3:

7Z5G-PP7J-QM5W1
T3W9-HTHC-TJ5PN

Mewtwo Fully Charged P4:

93TA-74VX-CU0BT
0ZM7-WE48-0XVRX

(Converted by me)
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PostPosted: Fri Nov 05, 2004 6:01 pm   Post subject:
Smash Member (100-150)
User avatar

Joined: Sat Oct 23, 2004 12:01 am
Posts: 119
You can take my attempt at the weird B move conversion off...it doesn't work. Their moves in the PAL and NTSC versions of the game seem to differ somehow.
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PostPosted: Sun Nov 07, 2004 1:56 pm   Post subject:
All TESTED codes in this thread are now up, good work people, keep it up.
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PostPosted: Sun Nov 07, 2004 5:29 pm   Post subject:
Smash Member (100-150)
User avatar

Joined: Sat Oct 23, 2004 12:01 am
Posts: 119
My futile attempts were tested, but they just don't work :P

*craves a 1.1 RAM dump*
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PostPosted: Sun Nov 07, 2004 9:35 pm   Post subject:
Hero of Legend

Joined: Sat Mar 13, 2004 11:47 pm
Posts: 2076
Location: Milwaukee
You would know how to use a RAM dump, wouldn't you? If you did, I could send you one via email, if you want. :)
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PostPosted: Sun Nov 07, 2004 11:13 pm   Post subject:
Smash Member (100-150)
User avatar

Joined: Sat Oct 23, 2004 12:01 am
Posts: 119
I look at RAM dumps from two versions of the game in hex editors, copy a short hex string (not too short, maybe 10 words) from the mem location of the code I want to convert and search for it in the other version's dump. At least, that's the process I made up.

Seeing as I got a 1.1 dump and had a PAL dump, I think I converted a few codes...[edit: THE FIRST TWO ARE TESTED AND THEY WORK]

<b>TESTED - WORKS
1.1 Roy weird B move
JCH9-ZG0G-BUYDC
8MZ3-1U70-01BNM

TESTED - WORKS
1.1 G&W Hammer always 9
6A29-TGEQ-CJTYP
ETKC-1NMU-YRRJC

TESTED - WORKS
1.1 Luigi foward B instant charge and flaming
3FBJ-PKXG-XCJTN
EWYW-3J0X-B8AER
3M1V-K78Q-Q9WXB

TESTED - WORKS (Uhh...I guess it's sort of odd at times...and glitchy...)
1.1 Funny Mode
Q38P-13UG-DPYNF
RDHY-MD24-7BDJB</b>

I'll test them tomorrow and edit this post when I get the results. Phew...I spent a couple hours or so figuring stuff out and playing with programs and things, instead of studying for a very important history test that I have tomorrow. AR is just too fun :P

[edit: *craves 1.0 and 1.2 RAM dumps :P*][/b]


Last edited by djwang88 on Sun Nov 14, 2004 3:55 am, edited 4 times in total.
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PostPosted: Mon Nov 08, 2004 12:06 am   Post subject:
Hero of Legend

Joined: Sat Mar 13, 2004 11:47 pm
Posts: 2076
Location: Milwaukee
Trust me, I could go for RAM dumps for all 4 versions of SSBM. ;)

I'll test some of your codes tomorrow after I get back from school; I have a huge algebra exam tomorrow, and it would be a nice way to relax. :)
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PostPosted: Mon Nov 08, 2004 12:20 am   Post subject:
Smash Member (100-150)
User avatar

Joined: Sat Oct 23, 2004 12:01 am
Posts: 119
I'll test the first two (Roy and G&W) tomorrow, and you can test the last two! Won't that be fun?

I've noticed that the more work I have to do, the more time I tend to spend not doing it. Like today. I did basically NO work the ENTIRE day, yet I have that huge history test, an essay for English, and physics homework. I think I'm going insane. *goes to stare at RAM dumps some more* Ooo...shiny...
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PostPosted: Mon Nov 08, 2004 10:10 pm   Post subject:
Smash Member (100-150)
User avatar

Joined: Sat Oct 23, 2004 12:01 am
Posts: 119
I need a 1.0 RAM dump so I can convert this 1.0 Peach only bob-omb code :P...anybody want to offer one up for the good of the community and the destruction of Peach HRC?
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PostPosted: Mon Nov 08, 2004 10:42 pm   Post subject:
Hero of Legend

Joined: Sat Mar 13, 2004 11:47 pm
Posts: 2076
Location: Milwaukee
Can I make a request that you don't double post, mate? It's kinda just an unsaid rule, so I don't blame you for doing it, but from now on please just use the edit feature.

About the RAM dump: I'm not sure who has SSBM 1.0, except MadEwokHerd and Y.S. Maybe Y.S. would offer up a RAM dump for the site. :?
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PostPosted: Mon Nov 08, 2004 10:48 pm   Post subject:
Hero of Time

Joined: Sun Nov 02, 2003 9:33 pm
Posts: 1139
Location: Saint Paul, MN
If it helps, these are my notes on the subject (the "peach always gets bomb thing").

Quote:
802BBEF4 > 802BBCB0
802BBEFC
802BBFD4

throw:
802BC0FC

proc:
802BBCB0

802BBCC8: 38600000 li r3,0
802BBCE0: 40810090 ble- 0x802bbd70
802BBD68: 7C630214 add r3,r3,r0

80D7DDE0


802BBD70: 480C295D bl 0x8037e6cc

8037E6F8: 7C0301D6 mullw r0,r3,r0

bomb:
0411CA48 38600001
0411C8CC 38600002

8011C8D0: 48261DFD bl 0x8037e6cc -> 38000001


I don't know what any of it means.

I had no clue what any of it meant when I made the code, either. It just worked for some reason.
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PostPosted: Mon Nov 08, 2004 10:50 pm   Post subject:
Hero of Legend

Joined: Sat Mar 13, 2004 11:47 pm
Posts: 2076
Location: Milwaukee
Thanks, MEH. The only reason I didn't mention you with the RAM dump was

1. I didn't think you had the time to

2. I thought you were on vacation/leave from hacking

Sorry. :)
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PostPosted: Mon Nov 08, 2004 10:52 pm   Post subject:
Hero of Time

Joined: Sun Nov 02, 2003 9:33 pm
Posts: 1139
Location: Saint Paul, MN
Actually, I thought I had a ram dump and would've sent it, but I seem to have lost it.

But no, none of my stuff is working here, and I can't get the rom dump. But I DID hack the code originally. By dumb luck.

And you DID mention me with the RAM dump, what falsehood are you speaking?
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PostPosted: Mon Nov 08, 2004 10:52 pm   Post subject:
Silver Member
User avatar

Joined: Fri Aug 06, 2004 6:47 pm
Posts: 3775
Location: Cleveland, Ohio
I have 1.0 :), but no RAM Dump (don't even know what it is yet but I'm learning so give me a break :wink:.) So there's 3 people so far with SSBM V. 1.0 8).
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PostPosted: Mon Nov 08, 2004 10:53 pm   Post subject:
Hero of Legend

Joined: Sat Mar 13, 2004 11:47 pm
Posts: 2076
Location: Milwaukee
The falsehood that I made a foolish error in my post, of course. :)
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PostPosted: Tue Nov 09, 2004 12:34 am   Post subject:
Smash Member (100-150)
User avatar

Joined: Sat Oct 23, 2004 12:01 am
Posts: 119
Quote:
Can I make a request that you don't double post, mate? It's kinda just an unsaid rule, so I don't blame you for doing it, but from now on please just use the edit feature.


Sorry, I'm so used to GameFAQs and their thing against editing posts :P...

The first two codes WORK! My first ever conversions :P...I'm so happy! *dances around yelling head off and getting overexcited*

Also, thanks for the Peach bob-omb info.

*goes to edit post to reflect changes in testing*

[edit: Why hasn't the Peach bomb code been put up on the site?]

[edit #3: Oh yeah, your notes on Peach confuse my eyes and soul :P]

[edit #2: NEW CODE CONVERSIONS! NEED TESTERS! :P

SSBM v1.1 CODES

(PAL general codes converted) - UNTESTED, BUT HIGHLY CONFIDENT THAT THEY'LL WORK
Infinite Ammo Ray Gun
PF1J-CPKF-R91DX
M1DV-Q3X9-BNDF8

Infinite Bunny Hood
A63E-4THE-YEHZF
FX6B-9VK5-UKPVE

Infinite Metal Box
9KMA-VJZU-J0K21
DENM-06RF-5K7MT

Infinite Cloaking Device
H4QY-UDCV-87BYY
5H5R-XKV5-Y3TPG

Infinite Mega Mushroom
UCUR-5WWX-M00EZ
MA2T-890N-QBH9T

Infinite Starman
0M6U-X2G6-JD995
W88D-CAEN-QWRWH

Mushroom Code
R6N3-DW69-R051X
3MD2-MD4A-6034Z
P3EE-UTT9-J9BT9

(1.0 general codes converted USING OFFSETS) - UNTESTED, GOOD CHANCE THAT THEY WON'T WORK
Infinite Ray Gun
UPJU-ECHE-2C83K
QV3D-XRBU-RA2Q0

Infinite Lip's Stick
YTPC-U92F-7J66P
TQV2-0PHQ-WQPBV

Infinite Star Rod
AWKH-T7RR-8CGD8
RU5M-FAEG-J3888

Infinite Fire Flower
RVKB-CQEG-0CFV9
2ZXN-H5KB-90114

(PAL general codes converted) - UNTESTED, HIGHLY CONFIDENT OF WORKING
<i>TESTED - NOT WORKING (the timers sort of just...act normally)
Freeze All Ingame Timers
T81X-5644-XY26F
2K0A-ZKHC-T78E5</i>

6-player melee (short version)
NHG7-5V8J-NNMGE
G5HV-WFZU-EEBCB
8QYZ-3JF5-N81JP
2NHJ-ZNME-A0HUA
41KJ-MAH8-JQBQ7

(PAL general codes - Pokemon modifiers converted) - UNTESTED, HIGHLY CONFIDENT OF WORKING

1.1 Fast Pokemon Moves
FJ2C-1147-T4CQ1
9EWU-TEW4-1T7WU

1.1 Slow Pokemon Moves
89AD-PXWT-QMAN0
V8UC-DP2W-V6V36

1.1 Slower Pokemon Moves
J5UB-DR88-ECW8X
0MR9-HCWE-42862

1.1 Very Slow Pokemon Moves
TN58-BT8D-4A6KP
5JQC-Y5QG-PACQR

1.1 Hella Slow Pokemon Moves
JX1Q-KBUE-X882C
RRCE-2QPP-T0WP7

1.1 Hella Hella Slow Pokemon Moves
UQ1B-YWAB-K2PX5
UPYC-BPAH-KM3T6

1.1 Pokemon Make a Big Entrance (OFFSET GUESS - MAY NOT WORK)
EJ6B-RUXE-6BZHR
Y1EY-QJFQ-NMEPG

SSBM PAL CODES - don't need tester for this anymore...

(1.1 move modifier converted) - TESTED (thanks Evilbone), WORKS
PAL instantly charged pikachu/pichu
M6EP-YUJ8-PYQXU
H56G-E054-CMQDY
ANA2-C16M-8YPT3
E5X1-9A6J-FZJ6N


As you can see, I wasted a hellish amount of time last night. Now I have an unfinished essay to write :(


Last edited by djwang88 on Sun Nov 14, 2004 4:45 pm, edited 2 times in total.
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PostPosted: Tue Nov 09, 2004 2:40 pm   Post subject:
Metal Member (150-200)
User avatar

Joined: Thu Jul 17, 2003 5:40 am
Posts: 186
Location: Austria
i can test the pichu/pikachu pal code =D

edit: it works :D *goes for 9 BD's and FCSB with pichu*
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PostPosted: Tue Nov 09, 2004 3:13 pm   Post subject:
Smash Member (100-150)
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Joined: Sat Oct 23, 2004 12:01 am
Posts: 119
Sweet...hi Eeb. Get 7.18 Fox!
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PostPosted: Tue Nov 09, 2004 6:20 pm   Post subject:
Hero of Legend

Joined: Sat Mar 13, 2004 11:47 pm
Posts: 2076
Location: Milwaukee
Don't worry 'bout the double posting thing, mate. I'm taking after Sparda when I say that. :lol:

I am stunned at what you've created. Many of those codes I tried to convert myself. I'll input some of them tomorrow or tomorrow night, when I don't have 3 tests the day after. :P

Actually, a couple of those codes that you converted have already been converted by other hackers prior to your arrival:

Mushroom Code

6 Person Melee

Infinite Ray Gun

Infinite Fire Flower

But I'm loving the Pokemon moves codes. I can't wait to test them! :D
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