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I need some help with these codes. Legend of Zelda TP (NTSC)


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PostPosted: Fri Jun 29, 2012 11:11 pm   Post subject: I need some help with these codes. Legend of Zelda TP (NTSC)
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This has been troubling me for quite some time now so please, if you know the answer, help me out.

The codes I'm talking about are size modifier codes so I'll use this one as an example:
Sword Size Modifier
42411C44 000CXXXX
42411C44 000EXXXX
42411C44 0010XXXX

OK so the XXXX side of the code is used to change the size of the object. But what about the 42411C44 side? I've noticed that this part of the code is the same for other size modifier codes except for the last two numbers. What part of that side of the code differentiates the Sword from, let's say, the Spinner?
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Last edited by Guy117 on Wed Jul 11, 2012 4:35 am, edited 1 time in total.
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PostPosted: Sat Jun 30, 2012 12:02 am   Post subject: Re: I need some help with these codes. Legend of Zelda TP (NTSC)
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Generally, the left side of each code is the address, and the right side is the value. If there's only a small difference between the addresses of each code, then that simply means they are close to each other in memory. These particular codes however are pointers—used when the address of an object moves around in the memory—which use part of the right side of the code to point to the correct address to modify.
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PostPosted: Sun Jul 01, 2012 2:49 am   Post subject: Re: I need some help with these codes. Legend of Zelda TP (NTSC)
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So those are the addresses of the objects? Why are they so different from the addresses on the TP Actor List? Every address on that list begins with 803A but these codes start with 4241.
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PostPosted: Wed Jul 11, 2012 4:48 am   Post subject: Re: I need some help with these codes. Legend of Zelda TP (NTSC)
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OK I've been trying to figure some of this out by myself but I haven't gotten really far lol. So you said that codes like these use part of the right side to "point" to the correct address. Which part of the right side is used exactly and, if possible, can you please give me an example of how it works for the code mentioned in the first post?
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