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Action Replay Central :: View topic - Resident Evil (GCN/PAL/AR)

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Resident Evil (GCN/PAL/AR)


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PostPosted: Sat Jun 12, 2010 2:41 pm   Post subject: Resident Evil (GCN/PAL/AR)
Smash Member (100-150)

Joined: Fri Dec 14, 2007 2:35 pm
Posts: 108
Enabler
82PA-U2P6-69D3B
R5NJ-JZGZ-3RHKK

Note: This code improves the AR code handling and should be on for all codes.


Jill's Scenario: Play As Rebecca Chambers (Medic Outfit)
FEWF-MPA2-9NZFV
PB6V-Y05J-3ZJ51

Jill's Scenario: Play As Rebecca Chambers (Cowgirl Outfit)
840U-MMY1-WD232
CR50-ZMUE-01AFC

Chris: Play Jill's Scenario
7JHB-H1QY-X2Z9D
1XCW-4ZY6-TR4G8
H7PZ-9GGY-UG3GA

Jill: Play Chris's Scenario
U0AQ-P76Q-RP7NR
MNTU-CPR4-QAVD0
WW8U-7C6W-DH00T

Player Is Invisible On/Off (Press L + DPad Up/Down)
FPF1-Y5JK-3EN7C
1F19-XKK5-DHJQ7
FM97-DM0P-8WDVF
6KZ5-T1Z0-9FGC3
WD39-ZNCV-ZRX7Y

Enemies & NPCs Are Invisible
GKNM-HWWG-NGKZ9
1XCW-4ZY6-TR4G8
E0Q8-YBBY-VFU97

Invisible Items
7FCU-5U4R-WYZ7Z
1XCW-4ZY6-TR4G8
6PK0-EJWY-EC7DW

No Shadows
Q3DR-1500-HBVA7
1XCW-4ZY6-TR4G8
P6UV-ZHAB-37BPK

No Effects (Blood, Fire, Doors etc.)
F774-24GW-XFC23
1XCW-4ZY6-TR4G8
NR5D-F1DZ-AUA8P

No Lighting (Player, Enemies, Items etc.)
TA7G-NDXV-GGXPV
1XCW-4ZY6-TR4G8
R9MH-NZX5-MZKGE

Toggle Backdrops (Press L + DPad Left/Right)
MKMC-NUBU-MUVQ5
JAEM-4RPU-8PVQJ
8WXT-9W2D-K6XKV
G68Z-BE1P-0MGFH
08NR-A0VB-B8178


Letterbox Modifier
00299F19 000000xx

xx = Transparency Level (00 .. FF)

00 = 100 %
80 = 50 %
FF = 0 %


Letterbox Color Modifier

00000000 84010EF8
380000rr 00080015
00000000 84010F04
380000gg 00080015
00000000 84010F10
380000bb 00080015

Top Box

Upper Left Light
04010EF8 380000rr
04010F04 380000gg
04010F10 380000bb

Upper Right Light
04010F4C 380000rr
04010F58 380000gg
04010F64 380000bb

Lower Left Light
04010FF4 380000rr
04011000 380000gg
0401100C 380000bb

Lower Right Light
04010FA0 380000rr
04010FAC 380000gg
04010FB8 380000bb

Bottom Box

Upper Left Light
04011048 380000rr
04011054 380000gg
04011060 380000bb

Upper Right Light
0401109C 380000rr
040110A8 380000gg
040110B4 380000bb

Lower Left Light
04011144 380000rr
04011150 380000gg
0401115C 380000bb

Lower Right Light
040110F0 380000rr
040110FC 380000gg
04011108 380000bb

rr = Red (00 .. FF)
gg = Green (00 .. FF)
bb = Blue (00 .. FF)

Defaults:

rr gg bb = 00 00 00 (Black)


e.g.

Bloody Letterbox
DJDE-2YRX-NZEB9
8KKY-H54C-KHF75
RP7N-TZVC-EC7QP
X7NA-WVPT-YMY86
DZ2X-EZ1B-PP7YX
XQBW-J23T-Q23C1
RP7N-TZVC-EC7QP


Background Music Modifier

04076A80 3B4000xx

xx = Song ID

Song IDs

00 = sg00.snd
01 = sg01.snd
02 = sg02.snd
04 = sg04.snd
05 = sg05.snd
06 = sg06.snd
08 = sg08.snd
09 = sg09.snd
0A = sg0a.snd + sg0a_50.snd
0B = sg0b.snd
0D = sg0d.snd
0E = sg0e.snd
0F = sg0f.snd + sg0f_50.snd

10 = sg10.snd + sg10_50.snd
11 = sg11.snd
12 = sg12.snd + sg12_50.snd
13 = sg13.snd
14 = sg14.snd + sg14_50.snd
15 = sg15.snd
16 = sg16.snd
17 = sg17.snd
18 = sg18.snd
19 = sg19.snd
1A = sg1a.snd
1B = sg1b.snd
1C = sg1c.snd
1D = sg1d.snd
1E = sg1e.snd
1F = sg1f.snd

20 = sg20.snd
21 = sg21.snd
22 = sg22.snd
23 = sg23.snd
24 = sg24.snd
25 = sg25.snd
26 = sg26.snd
27 = sg27.snd
28 = sg28.snd
29 = sg29.snd
2A = sg2a.snd
2B = sg2b.snd + sg2b_50.snd
2C = sg2c.snd
2D = sg2d.snd
2E = sg2e.snd
2F = sg2f.snd

30 = sg30.snd
31 = sg31.snd
32 = sg32.snd
34 = sg34.snd
35 = sg35.snd + sg35_50.snd
3C = sg3c.snd
3E = sg3e.snd

40 = sg40.snd
41 = sg41.snd + sg41_50.snd
42 = sg42.snd + sg42_50.snd
43 = sg43.snd + sg43_50.snd
44 = sg44.snd
46 = sg46.snd
47 = sg47.snd
49 = sg49.snd
4A = sg4a.snd + sg4a_50.snd
4B = sg4b.snd
4C = sg4c.snd
4D = sg4d.snd
4E = sg4e.snd
4F = sg4f.snd

50 = sg50.snd
51 = sg51.snd
52 = sg52.snd
54 = sg54.snd
56 = sg56.snd
58 = sg58.snd
59 = sg59.snd
5A = sg5a.snd
5B = sg5b.snd
5C = sg5c.snd
5D = sg5d.snd
5E = sg5e.snd + sg5e_50.snd

60 = sg60.snd
61 = sg61.snd
62 = sg62.snd
63 = sg63.snd
64 = sg64.snd
65 = sg65.snd
66 = sg66.snd
67 = sg67.snd
68 = sg68.snd
69 = sg69.snd
6A = sg6a.snd
6B = sg6b.snd
6C = sg6c.snd
6D = sg6d.snd
6E = sg6e.snd
6F = sg6f.snd

70 = sg70.snd
71 = sg71.snd
72 = sg72.snd
73 = sg73.snd
74 = sg74.snd
75 = sg75.snd
76 = sg76.snd
77 = sg77.snd
78 = sg78.snd
79 = sg79.snd
7A = sg7a.snd
7B = sg7b.snd
7C = sg7c.snd
7D = sg7d.snd
7E = sg7e.snd
7F = sg7f.snd


e.g.

Play sg34.snd
1Z7B-CXM3-50PUA
4NB7-V2UJ-ZRCJB


Difficulty Modifier
0022A2A5 000000xx

xx = 00 .. 02

00 = Easy
01 = Normal
02 = Hard


Play Hard Mode
VBNU-JMAE-7R0AB
8E47-4EPR-XRTFC

Play Real Mode
B4A3-8X72-PNWM6
1XCW-4ZY6-TR4G8
8E47-4EPR-XRTFC
46C5-2Y31-JB6J0

Play Invisible Mode
Q6MY-40X9-YUV2W
1XCW-4ZY6-TR4G8
8E47-4EPR-XRTFC
AVY0-DX7B-8Q55X


Start A New Game With ...

Infinite .40SW Handgun
QBG6-UQ7U-5YTTN
1XCW-4ZY6-TR4G8
2KWN-2KZJ-67192

Infinite Rocket Launcher
P5GN-4NZG-4HQKW
1XCW-4ZY6-TR4G8
55HF-78RV-VT7N
Top Profile
PostPosted: Mon Jun 14, 2010 3:37 am   Post subject: Re: Resident Evil (GCN/PAL/AR)
Tiny Member (5-50)

Joined: Sun Jan 14, 2007 10:19 pm
Posts: 5
Quote:
No Lighting (Player, Enemies, Items etc.)


As if the game wasn't scary enough. haha.
Top Profile
PostPosted: Sun Apr 10, 2011 1:19 pm   Post subject: Re: Resident Evil (GCN/PAL/AR)
Smash Member (100-150)

Joined: Fri Dec 14, 2007 2:35 pm
Posts: 108
Don't Need Ink Ribbons To Save
E6AR-6P9G-DVBKR
U4ZZ-1XAG-WFH3W

Freeze Enemies & NPCs On/Off (Press X + DPad Left/Right)
MGFB-ZF20-CJ7GF
UA2D-5C9W-WA8VH
1GNV-6J2F-EA7KZ
FJ00-14HA-AXCPG
WR23-AAZ1-Y54ZQ


Chris Normal Outfit Color Modifiers

Chris Head Color
4D164FB4 0000000E
05164FB0 00010001
05164FB8 80003500
04003500 xxxxyyyy

Chris Arms Color
4D164F48 0000000E
05164F44 00010001
05164F4C 80003540
04003540 xxxxyyyy

Chris Hair Color
4D164F6C 0000000E
05164F68 00010001
05164F70 80003580
04003580 xxxxyyyy

Chris Trousers Color
4D165068 0000000E
05165064 00010001
0516506C 80003640
04003640 xxxxyyyy

Chris Vest Color
4D165020 0000000E
0516501c 00010001
05165024 80003680
04003680 xxxxyyyy

Chris Boots Color
4D16508C 0000000E
05165088 00010001
05165090 80003740
04003740 xxxxyyyy


Chris CVX Outfit Color Modifiers

Chris Head Color
4D1647FC 0000000E
051647F8 00010001
05164800 80003500
04003500 xxxxyyyy

Chris Arms Color
4D164790 0000000E
0516478C 00010001
05164794 80003540
04003540 xxxxyyyy

Chris Hair Color
4D1647B4 0000000E
051647B0 00010001
051647B8 80003580
04003580 xxxxyyyy

Chris Trousers Color
4D1648B0 0000000E
051648AC 00010001
051648B4 80003640
04003640 xxxxyyyy

Chris Vest Color
4D164868 0000000E
05164864 00010001
0516486C 80003680
04003680 xxxxyyyy

Chris Boots Color
4D1648D4 0000000E
051648D0 00010001
051648D8 80003740
04003740 xxxxyyyy


Chris Casual Outfit Color Modifiers

Chris Head Color
4D161050 0000000E
0516104C 00010001
05161054 80003500
04003500 xxxxyyyy

Chris Arms Color
4D161194 0000000E
05161190 00010001
05161198 80003540
04003540 xxxxyyyy

Chris Hat Color
4D16114C 0000000E
05161148 00010001
05161150 80003580
04003580 xxxxyyyy

Chris Trousers Color
4D1610E0 0000000E
051610DC 00010001
051610E4 80003640
04003640 xxxxyyyy

Chris Skirt Color
4D1610BC 0000000E
051610B8 00010001
051610C0 80003680
04003680 xxxxyyyy

Chris Boots Color
4D161104 0000000E
05161100 00010001
05161108 80003740
04003740 xxxxyyyy

Chris Sunglasses Color
4D1611B8 0000000E
051611B4 00010001
051611BC 80003780
04003780 xxxxyyyy


xxxx = Color Min (RGB565)
yyyy = Color Max (RGB565)


e.g.

Chris Wears Black & White Costume (Casual Outfit)
DG2G-Y0DE-1KBWV
VF6R-0UTA-W0AU9
WBCH-82YN-J8QZP
0C73-H6PX-VBKR6
7ACJ-1BBP-X4HEW
MBC4-A6GY-ZAT0P
M89A-CKVJ-643NF
49X2-7FF5-BD7T8
182M-251N-EB2XG
J15J-NMMV-AWKKN
RHB4-C9PN-DPG32
WF9G-XGVK-CGGMR
6DV3-R6Y9-W3ZGF
X539-EM2J-ZXCW0
V9E3-13KG-F0KJT
6UVD-X9WJ-8G2NN
MGP8-FYNJ-BYCNJ
0HCU-NVC2-R4UZY
K360-JBH6-1R9Z5
0ND3-MVGP-BG38K
E9FZ-A3QA-YCERP
Top Profile
PostPosted: Sun Apr 10, 2011 3:35 pm   Post subject: Re: Resident Evil (GCN/PAL/AR)
Ice Climber (50-100)
User avatar

Joined: Thu Oct 16, 2008 4:15 pm
Posts: 53
Location: Suffolk
sweet thanks man =3
Top Profile E-mail WWW
PostPosted: Mon Apr 11, 2011 4:30 am   Post subject: Re: Resident Evil (GCN/PAL/AR)
Tiny Member (5-50)

Joined: Thu Mar 31, 2011 3:21 am
Posts: 5
Ralf wrote:
Don't Need Ink Ribbons To Save
E6AR-6P9G-DVBKR
U4ZZ-1XAG-WFH3W

This code is awesome, thanks.

I assume you weren't able to hack Quick Chest Access, or are you not done yet?
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PostPosted: Mon Apr 11, 2011 2:06 pm   Post subject: Re: Resident Evil (GCN/PAL/AR)
Smash Member (100-150)

Joined: Fri Dec 14, 2007 2:35 pm
Posts: 108
I'm still working on the code, but it is quite complex. The game uses an interrupt
handler to trigger the item box (and save) routine.


Save Anywhere (Press A + X)
GQ0U-8MHD-VY048
1T05-J6A0-GV0CN
WAGH-CRQP-XJRWQ
7YXW-ZZNU-FB3TA
QTNC-KRZN-WYCRC
6PDX-QW9F-3A81D
Q95J-ZKBE-7YJ75
U4ZZ-1XAG-WFH3W
DQB4-F5B3-ZV6YP
9R19-3CZY-RNFRT
FCRD-5U3E-D77UE
Top Profile
PostPosted: Tue Apr 12, 2011 8:22 am   Post subject: Re: Resident Evil (GCN/PAL/AR)
Tiny Member (5-50)

Joined: Thu Mar 31, 2011 3:21 am
Posts: 5
Yeah, I can see that it seems rather complex. Good work on the Save Anywhere code! :)
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PostPosted: Fri Apr 22, 2011 1:21 pm   Post subject: Re: Resident Evil (GCN/PAL/AR)
Smash Member (100-150)

Joined: Fri Dec 14, 2007 2:35 pm
Posts: 108
Access Item Box Anytime (Press L + Y)
UBEY-CRGX-QK3F4
N443-938J-BHTFJ
TZQT-YZGR-36PPE
MW29-T5KY-BE9CJ
TDNK-9JZ5-QU6B4
XAMC-521Y-G4Z86
FM6D-MH74-8D18N
F54G-NKJQ-494WD
ZN9H-73YF-9DVZG

Replace Inventory With Item Box On/Off (Press X + L/R)
NJZA-CUMN-7P4Y2
D4B7-6T9P-VATJE
FXVJ-88NE-0T6B0
3H7K-U0HA-9BCQY
CW4K-JW5N-NPWEU

X + L = Item Box
X + R = Inventory
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PostPosted: Fri Apr 22, 2011 4:44 pm   Post subject: Re: Resident Evil (GCN/PAL/AR)
Tiny Member (5-50)

Joined: Thu Mar 31, 2011 3:21 am
Posts: 5
Sweet, thank you for your hard work!

I really appreciate it.
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PostPosted: Mon Apr 25, 2011 7:06 am   Post subject: Re: Resident Evil (GCN/PAL/AR)
Ice Climber (50-100)
User avatar

Joined: Thu Oct 16, 2008 4:15 pm
Posts: 53
Location: Suffolk
sweet! now if only we could make an item in re0 i hate havign to dump everything on the floor >_<
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PostPosted: Tue Mar 13, 2012 10:47 pm   Post subject: Re: Resident Evil (GCN/PAL/AR)
1 - Time Poster

Joined: Sun Sep 18, 2011 8:35 pm
Posts: 1
but i tried save anywhere code but it doesn't works, it's not finished right ?
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