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Action Replay Central :: View topic - Resident Evil 4 (GCN/PAL/AR)

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Resident Evil 4 (GCN/PAL/AR)


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PostPosted: Mon Jul 11, 2011 2:41 pm   Post subject: Re: Resident Evil 4 (GCN/PAL/AR)
Smash Member (100-150)

Joined: Fri Dec 14, 2007 2:35 pm
Posts: 108
Rapid Fire (Shotgun)
W8FJ-AW7G-5GDMT
8EVF-WGCH-3QCF3
WHAR-ZR01-XH3R7

Rapid Fire (Riot Gun)
62M2-5MVF-PJXUJ
EU28-X648-PM471
82YG-1ZHK-JXCXX

Rapid Fire (Striker)
PDT5-JPXM-VX4W6
J9YX-VV8T-CH5AC
41FN-YPWQ-03T9V
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PostPosted: Mon Jul 18, 2011 8:12 pm   Post subject: Re: Resident Evil 4 (GCN/PAL/AR)
Tiny Member (5-50)

Joined: Sun Jan 14, 2007 10:19 pm
Posts: 5
Quote:
Mercenaries Nightmare Mode (Village 1) (NTSC/untested)
XJGQ-9H3G-336EB
GUN6-XPWN-3RPEV
4KX7-CV5E-F9YT7
1HEW-484M-6ZPKW

All enemies are equipped with chainsaws.

Have A Boat In Waterworld (Mercs) (NTSC/untested)
4FJK-MZD6-GEW3P
A2CR-K8BB-6RYBR
AK82-J3YA-BBWEW
YT7T-J903-MKA8K
CPQD-97VC-5YAZ5
E9FZ-A3QA-YCERP


I can confirm that these code works fine.

Quote:
Mercenaries & Assignment Ada Wolf Hunt (NTSC/untested)
NHDB-QNXJ-XZPQR
2BKT-93BV-D8NVH
606C-6PX0-2PBKD
X6AE-DTRQ-HN3CA

All enemies are replaced with wolves.

Mercenaries & Assignment Ada Novistador Hunt (NTSC/untested)
B4PQ-Y3E9-FHKPA
2BKT-93BV-D8NVH
606C-6PX0-2PBKD
Z7XB-7C9Y-TF30B

All enemies are replaced with novistadors.

Mercenaries & Assignment Ada Regenerator Hunt (NTSC/untested)
JU09-CFP6-WFFFW
2BKT-93BV-D8NVH
606C-6PX0-2PBKD
MWK8-5NCM-2QMCG

All enemies are replaced with regenerators.


These codes cause graphical glitches. Game ends up crashing for some reason on the first two. I found that the Regenerator code worked the best. I did not experience a game crash when playing as Leon in the village. Ada in the castle only crashed towards the end of the level.
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