Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 483

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 379

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112

Deprecated: preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /www/htdocs/njssjfu/includes/bbcode.php on line 112
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3828: Cannot modify header information - headers already sent by (output started at /includes/bbcode.php:112)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3830: Cannot modify header information - headers already sent by (output started at /includes/bbcode.php:112)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3831: Cannot modify header information - headers already sent by (output started at /includes/bbcode.php:112)
[phpBB Debug] PHP Notice: in file /includes/functions.php on line 3832: Cannot modify header information - headers already sent by (output started at /includes/bbcode.php:112)
Action Replay Central :: View topic - SSBM Reference Thread - [Updated Feb 5, 08]

Action Replay Central

Official Forums of ARCentral.net
IRC:cookie.sorcery.net #ARCentral
* FAQ   * Rules   * Search   * Members   * The Staff
* Login
It is currently Sun Sep 24, 2017 11:08 am

SSBM Reference Thread - [Updated Feb 5, 08]


Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2  Next

Does this information help you?
Poll ended at Tue Feb 19, 2008 2:48 am
Yes 50%  50%  [ 1 ]
No 50%  50%  [ 1 ]
Total votes : 2
Author Message
PostPosted: Tue Mar 20, 2007 12:24 am   Post subject: SSBM Reference Thread - [Updated Feb 5, 08]
Ice Climber (50-100)

Joined: Wed Mar 07, 2007 1:40 am
Posts: 86
Contents
0. Updates
1. Stage ID
2. Object ID
3. Animation ID
4. Character ID
5. Character Status
6. CPU AI Type
7. Music ID
8. GmKumite.dat Reference (Multi-man Melee CPU Data)
9. GmEvent.dat Reference (Event Stage Setup Data)
10. Menu Charset Reference
11. *.DAT File Reference



0. UPDATES

[Feb 05 - 08 (12:45 AM)] Added and corrected many object IDs. Added internal character IDs. Bonuses temporarily taken out.
[Nov 01 - 07 (08:40 PM)] Added DAT file reference.
[Sep 08 - 07 (05:33 PM)] Updated Menu charset. Additional unknowns resolved in Multi-Man Melee and Event data. Some minor updates to several sections.
[Aug 01 - 07 (07:48 PM)] Added Menu Charset references. Reorganized sections. Attempted to match official extracted information with lists.
[Jul 29 - 07 (08:40 PM)] Updated GmEvent.dat reference. Many unknowns found and a program might emerge from its near-complete understanding.
[Jul 19 - 07 (12:21 AM)] Updated GmEvent.dat reference. Thinking of disassembling stage data.
[Jul 18 - 07 (04:14 PM)] Fixed a minor error I made in the stage list. Added Event Stage data reference. Added 0x21 to Character ID listing.
[Apr 13 - 07 (04:24 PM)] Added Music ID.
[Apr 11 - 07 (11:30 PM)] Updated the stages list to get rid of almost all the unknowns. Events are corrected. A few other things added here and there.
[Apr 09 - 07 (02:30 PM)] Messed with a file called GmKumite.dat which controlls the way multi-man melee works.
[Apr 09 - 07 (10:25 AM)] Updated Stage ID list to be more understandable in relation to classic, Adventure, and All-Star modes.
[Apr 08 - 07 (09:15 PM)] Updated Stage ID list to incloude hex values, and contain more information, as well as different categories based on their appearance.




1. STAGE ID LIST - Decimal [Hex]
Code:
::::::::::::::::::::::::::::::::::::: DEBUG LEVELS (2)
000 [000] - Dummy
001 [001] - TEST

::::::::::::::::::::::::::::::::::::: STANDARD LEVELS (29 + 2 unused)
002 [002] - Fountain of Dreams (Izumi)
003 [003] - Pokémon Stadium (Pstadium)
004 [004] - Princess Peach's Castle (Castle)
005 [005] - Kongo Jungle (Kongo)
006 [006] - Brinstar (Zebes)
007 [007] - Corneria
008 [008] - Yoshi's Story (Story)
009 [009] - Onett
010 [00A] - Mute City
011 [00B] - Rainbow Cruise (RCruise)
012 [00C] - Jungle Japes (Garden)
013 [00D] - GreatBay
014 [00E] - Hyrule Temple (Shrine)
015 [00F] - Brinstar Depths (Kraid)
016 [010] - Yoshi's Island (Yoster)
017 [011] - Green Greens (Greens)
018 [012] - Fourside
019 [013] - Mushroom Kingdom I (Inishie1)
020 [014] - Mushroom Kingdom II (Inishie2)
x 021 [015] - Akaneia (Deleted Stage)
022 [016] - Venom
023 [017] - Poké Floats (Pura)
024 [018] - Big Blue
025 [019] - Icicle Mountain (Icemt)
+-> 026 [01A] - Icetop
027 [01B] - Flat Zone
028 [01C] - Dream Land N64 (old ppp)
029 [01D] - Yoshi's Island N64 (old yosh)
030 [01E] - Kongo Jungle N64 (old kong)
031 [01F] - Battlefield (battle)
032 [020] - Final Destination (last)

::::::::::::::::::::::::::::::::::::: TARGET TESTS (25 characters + 1 unused)
033 [021] - Target Test - Mario (TMario)
034 [022] - Target Test - C. Falcon (TCaptain)
035 [023] - Target Test - Young Link (TClink)
036 [024] - Target Test - Donkey Kong (TDonkey)
037 [025] - Target Test - Dr. Mario (TDrmario)
038 [026] - Target Test - Falco (TFalco)
039 [027] - Target Test - Fox (TFox)
040 [028] - Target Test - Ice Climbers (TIceclim)
041 [029] - Target Test - Kirby (TKirby)
042 [02A] - Target Test - Bowser (TKoopa)
043 [02B] - Target Test - Link (TLink)
044 [02C] - Target Test - Luigi (TLuigi)
045 [02D] - Target Test - Marth (TMars)
046 [02E] - Target Test - Mewtwo (TMewtwo)
047 [02F] - Target Test - Ness (TNess)
048 [030] - Target Test - Peach (TPeach)
049 [031] - Target Test - Pichu (TPichu)
050 [032] - Target Test - Pikachu (TPikachu)
051 [033] - Target Test - Jigglypuff (TPurin)
052 [034] - Target Test - Samus (TSamus)
053 [035] - Target Test - Sheik (TSeak)
054 [036] - Target Test - Yoshi (TYoshi
055 [037] - Target Test - Zelda (TZelda)
056 [038] - Target Test - Mr. Game & Watch (TGamewat)
057 [039] - Target Test - Roy (TEmblem)
058 [03A] - Target Test - Ganondorf (TGanon)

::::::::::::::::::::::::::::::::::::: ADVENTURE MODE (23)
059 [03B] - 1-1 Kinoko (Mushroom Kingdom Adventure)
060 [03C] - 1-2 Castle (vs Peach & Mario [or luigi])
061 [03D] - 2-1 Kongo (vs 2 mini Donkey Kongs)
062 [03E] - 2-2 Garden (vs Donkey Kong)
063 [03F] - 3-1 Meiktu (Zelda Adventure[Underground Maze])
064 [040] - 3-2 Shrine (vs Zelda)
065 [041] - 4-1 Zebes (vs Samus)
066 [042] - 4-2 Dassyut (Escape from Brinstar Adventure)
067 [043] - 5-1 Greens (vs Kirby)
068 [044] - 5-2 Greens (vs Kirby Team)
069 [045] - 5-3 Greens (classic Kirby music) (vs Giant Kirby)
070 [046] - 6-1 Corneria (vs Fox [or Falco])
071 [047] - 6-2 Corneria (vs Fox [or Falco] with massive arwing attack)
072 [048] - 7-1 Pokémon Stadium (vs Pikachu Team, and 1 Jigglypuff if unlocked, lots of pokeball)
073 [049] - 8-1 B Route (F-Zero Adventure[F-Zero Grand Prix])
074 [04A] - 8-2 Mute City (vs Captain Falcon)
075 [04B] - 9-1 Onett (vs Ness x3, lots of Mr Saturn)
076 [04C] - 10-1 Icemt (Icicle Mountain Adventure)
077 [04D] - 10-2 Icetop (vs Ice Climbers x2)
078 [04E] - 11-1 Battle (vs Fighting Wireframe team, low gravity)
079 [04F] - 11-2 Battle (vs Metal Mario [& Metal Luigi if unlocked])
080 [050] - 12-1 Last (vs Bowser)
081 [051] - 12-2 Last (vs Giga Bowser)

::::::::::::::::::::::::::::::::::::: BONUS STAGES (3 + 1)
082 [052] - Takisusume (Race to the Finish Classic)
083 [053] - Grab the Trophies (figureget)
084 [054] - Homerun Contest (homerun)
085 [055] - Heal (All-Star's Stage Inbetween Matches)

::::::::::::::::::::::::::::::::::::: CLASSIC MODE (vs single character) RANDOMIZER (38)
086 [056] - Princess Peach's Castle (vs Mario)
087 [057] - Rainbow Cruise (vs Mario)
088 [058] - Kongo Jungle (vs Donkey Kong)
089 [059] - Jungle Japes  (vs Donkey Kong)
090 [05A] - Great Bay (vs Link)
091 [05B] - Temple (vs Link)
092 [05C] - Brinstar (vs Samus)
093 [05D] - Brinstar Depths (vs Samus)
094 [05E] - Yoshi's Story (vs Yoshi)
095 [05F] - Yoshi's Island (vs Yoshi)
096 [060] - Fountain of Dreams (vs Kirby)
097 [061] - Green Greens (vs Kirby)
098 [062] - Corneria (vs Fox)
099 [063] - Venom (vs Fox)
100 [064] - Pokémon Stadium (Only Pokeballs)(vs Pikachu)
101 [065] - Mushroom Kingdom I (vs Luigi)
102 [066] - Mushroom Kingdom II (vs Luigi)
103 [067] - Mute City (vs Captain Falcon)
104 [068] - Big Blue (vs Captain Falcon)
105 [069] - Onett (vs Ness)
106 [06A] - Fourside (vs Ness)
107 [06B] - Pokémon Stadium (vs Jigglypuff)
108 [06C] - Princess Peach's Castle (vs Bowser)
109 [06D] - Battlefield (vs Bowser)
110 [06E] - Princess Peach's Castle (vs Peach)
111 [06F] - Mushroom Kingdom II (vs Peach)
112 [070] - Temple (vs Zelda)
113 [071] - Great Bay (vs Zelda)
114 [072] - Final Destination (vs Mewtwo)
115 [073] - Pokémon Stadium (vs Mewtwo or Pichu??)
116 [074] - Icicle Mountain (vs Ice Climbers)
117 [075] - Icicle Mountain (vs Ice Climbers)
118 [076] - Mushroom Kingdom I (Dr.Mario Music) (vs Dr Mario)
119 [077] - Great Bay (vs Young Link)
120 [078] - Temple (vs Young Link)
121 [079] - Corneria (Falco)
122 [07A] - Venom (falco)
123 [07B] - Great Bay (vs Marth)

::::::::::::::::::::::::::::::::::::: CLASSIC MODE (vs two characters) RANDOMIZER (31)
124 [07C] - Pokémon Stadium (vs Team Mario something??)
125 [07D] - Battlefield (Plays Mario Theme) (vs Team Mario & Bowser)
126 [07E] - Mushroom Kingdom II (vs Team Mario & Peach)
127 [07F] - Kongo Jungle (vs Team DK & Fox)
128 [080] - Temple (vs Team Link & Zelda)
129 [081] - Great Bay (vs Team Link & Young Link)
130 [082] - Mushroom Kingdom I (vs Team Link & Luigi)
131 [083] - Great Bay (Saria's Song) (vs Team Link & Young Link)
132 [084] - Big Blue (vs Team Samus & Captain Falcon)
133 [085] - Brinstar (vs Team Samus & Fox)
134 [086] - Yoshi's Story (vs Team Yoshi & Luigi)
135 [087] - Yoshi's Island (vs Team Yoshi & Ness)
136 [088] - Green Greens (vs Team Kirby & Jigglypuff??)
137 [089] - Fountain of Dreams (vs Team Kirby & Pichu)
138 [08A] - Green Greens (vs Team Kirby & Jigglypuff??)
139 [08B] - Icicle Mountain (vs Team Kirby or Fox something??)
140 [08C] - Corneria (vs Team Fox & Falco)
141 [08D] - Mute City (vs Team Fox & Captain Falcon)
142 [08E] - Pokémon Stadium (vs Team Pikachu & Pichu?)
143 [08F] - Pokémon Stadium (vs Team Pikachu & Jigglypuff?)
144 [090] - Mushroom Kingdom I (vs Team Luigi & Dr. Mario)
145 [091] - Onett (alt music) (vs Team Ness & Peach)
146 [092] - Fourside (vs Team Ness & Mewtwo)
147 [093] - Big Blue (mRider song) (vs Team Captain Falcon and Falco)
148 [094] - Battlefield (vs Team Bowser & Mewtwo?)
149 [095] - Battlefield (vs Team Bowser & Peach?)
150 [096] - Battlefield (vs Team Bowser & Zelda?)
151 [097] - Temple (vs Team Peach & Zelda)
152 [098] - Great Bay (Saria's Song) (vs Team Zelda & Young Link)
153 [099] - Temple (Emblem) (vs Team Zelda & Marth)
154 [09A] - Great Bay (vs Team Marth & Link)

::::::::::::::::::::::::::::::::::::: CLASSIC MODE (vs giant character) RANDOMIZER (7)
155 [09B] - Princess Peach's Castle (vs Giant Mario)
156 [09C] - Kongo Jungle (vs Giant DK)
157 [09D] - Great Bay (vs vs Giant Link)
158 [09E] - Yoshi's Story (vs Giant Yoshi)
159 [09F] - Mushroom Kingdom II (vs Giant Dr Mario)
160 [0A0] - Mute City (vs Giant Captain Falcon)
161 [0A1] - Pokémon Stadium (vs Giant Jigglypuff)

- (3 unknown)
162 [0A2] - Fountain of Dreams (?)
163 [0A3] - Mushroom Kingdom I (?)
164 [0A4] - Temple (?)

::::::::::::::::::::::::::::::::::::: CLASSIC MODE STAGE (vs team character) RANDOMIZER (10)
165 [0A5] - Rainbow Cruise (vs team Mario)
166 [0A6] - Jungle Japes (vs Team Donkey Kong)
167 [0A7] - Fountain of Dreams (vs Team Kirby)
168 [0A8] - Mushroom Kingdom II (vs Team Luigi)
169 [0A9] - Onett (vs Team Ness)
170 [0AA] - Pokémon Stadium (vs Team Jigglypuff)
171 [0AB] - Icicle Mountain (vs Team ice Climbers)
172 [0AC] - Pokémon Stadium (vs Team Pichu??)
173 [0AD] - Flat Zone (vs Team Game & Watch)
174 [0AE] - Mute City (vs Team Captain Falcon)

::::::::::::::::::::::::::::::::::::: CLASSIC MODE FINAL (2)
175 [0AF] - Battlefield (No items) (vs Metal Character)
176 [0B0] - Final Destination (No items) (vs Master Hand)

::::::::::::::::::::::::::::::::::::: ALL-STAR MODE (25 characters)
177 [0B1] - Rainbow Cruise (vs Mario)
178 [0B2] - Kongo Jungle (vs Donkey Kong)
179 [0B3] - Great Bay (vs Link)
180 [0B4] - Brinstar (vs Samus)
181 [0B5] - Yoshi's Story (vs Yoshi)
182 [0B6] - Green Greens (vs Kirby)
183 [0B7] - Corneria (vs Fox)
184 [0B8] - Pokémon Stadium (vs Pikachu)
185 [0B9] - Mushroom Kingdom I (vs Luigi)
186 [0BA] - Mute City (vs Captain Falcon)
187 [0BB] - Onett (vs Ness)
188 [0BC] - Poké Floats (vs Jigglypuff)
189 [0BD] - Icicle Mountain (vs Ice Climbers)
190 [0BE] - Princess Peach's Castle (vs Peach)
191 [0BF] - Temple (vs Zelda)
192 [0C0] - Fountain of Dreams (Emblem Music) (vs Marth)
193 [0C1] - Battlefield (Poké Floats song) (vs Mewtwo)
194 [0C2] - Yoshi's Island (vs Bowser)
195 [0C3] - Mushroom Kingdom II (Dr Mario Music) (vs Dr Mario)
196 [0C4] - Jungle Japes (vs Young Link)
197 [0C5] - Venom (vs Falco)
198 [0C6] - Fourside (vs Pichu)
199 [0C7] - Final Destination (Emblem Music) (vs Roy)
200 [0C8] - Flat Zone (vs Team Game & Watch)
201 [0C9] - Brinstar Depths (vs Gannondorf)

::::::::::::::::::::::::::::::::::::: EVENT MODE (51 events + 30 for all-star matches)
202 [0CA] - Battlefield (Event #01) (Trouble King)
203 [0CB] - Temple (Event #18) (Link's Adventure)
204 [0CC] - Princess Peach's Castle (Event #03) (Bomb-fest)
205 [0CD] - Yoshi's Story (Event #04) (Dino-wrangling)
206 [0CE] - Onett (Event #05) (Spare Change)
207 [0CF] - Fountain of Dreams (Event #06) (Kirbys on Parade)
208 [0D0] - Pokémon Stadium (Event #07) (Pokémon Battle)
209 [0D1] - Brinstar (Event #08) (Hot Date on Brinstar)
210 [0D2] - Great Bay (Event #09) (Hide 'n' Sheik)
211 [0D3] - Yoshi's Island (Event #10) (All-Star Match 1-1 /vs Mario)
212 [0D4] - Icicle Mountain (Event #11) (King of the Mountain)
213 [0D5] - Mute City (Event #12) (Seconds, Anyone?)
214 [0D6] - Rainbow Cruise  (Event #13) (Yoshi's Egg)
215 [0D7] - Goomba  (Event #14) (Trophy Tussle 1)
216 [0D8] - Battlefield (Event #44) (Mewtwo Strikes!)
217 [0D9] - Corneria (Event #16) (Kirby's Air-raid)
218 [0DA] - Jungle Japes (F-Zero Music) (Event #17) (Bounty Hunters)
219 [0DB] - Kongo Jungle (Event #2) (Lord of the Jungle)
220 [0DC] - Final Destination (Event #19) (Peach's Peril)
221 [0DD] - Brinstar (Event #20) (All-Star Match 2-1 /vs Samus)
222 [0DE] - Princess Peach's Castle (Event #21) (Ice Breaker)
223 [0DF] - Mushroom Kingdom II (Event #22) (Super Mario 128)
224 [0E0] - Brinstar Depths (Event #27) (Cold Armor)
225 [0E1] - Yoshi's Island (Event #24) (The Yoshi Herd)
226 [0E2] - Fourside (DK Rap) (Event #25) (Gargantuans)
227 [0E3] - Entei (Event #26) (Trophy Tussle 2)
228 [0E4] - Venom (Event #23) (Slippy's Invention)
229 [0E5] - Green Greens (Event #28) (Puffballs Unite)
230 [0E6] - Temple (Great Bay music) (Event #29) (Triforce Gathering)
231 [0E7] - Fountain of Dreams (Event #15) (Girl Power)
232 [0E8] - Mushroom Kingdom I (Event #31) (Mario Bros. Madness)
233 [0E9] - Corneria (Many Arwings) (Event #32) (Target Acquired)
234 [0EA] - F-Zero Adventure Stage (Event #33) (Lethal Marathon)
235 [0EB] - Great Bay (Event #34) (Seven Years)
236 [0EC] - Dream Land (Event #35) (Time for a Checkup)
237 [0ED] - Fourside (Event #36) (Space Travelers)
238 [0EE] - Fountain of Dreams (Event #30) (All-Star Match 3-1 /vs Kirby)
239 [0EF] - Mushroom Kingdom II (Event #38) (Super Mario Bros. 2)
240 [0F0] - Pokémon Stadium (Event #39) (Jigglypuff Live!)
241 [0F1] - Temple (Emblem Music) (Event #40) (All-Star Match 4-1 /vs Marth)
242 [0F2] - Temple (Emblem Music) (Event #41) (En Garde!)
243 [0F3] - Poké Floats (Event #42) (Trouble King 2)
244 [0F4] - Big Blue (Event #43) (Birds of Prey)
245 [0F5] - Battlefield (Event #37) (Legendary Pokemon)
246 [0F6] - Flat Zone (Event #45) (Game and Watch Forever!)
247 [0F7] - Temple (Emblem Music) (Event #46) (Fire Emblem Pride)
248 [0F8] - Majora's Mask (Event #47) (Trophy Tussle 3)
249 [0F9] - Yoshi's Story (Event #48) (Pikachu and Pichu)
250 [0FA] - Mushroom Kingdom I  (Event #49) (All-Star Match Deluxe 5-1 /vs Dr Mario)
251 [0FB] - Final Destination (Final Destination Match) (Event #50)
252 [0FC] - Final Destination (The Showdown) (Event #51)
253 [0FD] - Jungle Japes (DK Rap) (Event #10) (All-Star Match 1-2 /vs DK)
254 [0FE] - Yoshi's Story (Event #10) (All-Star Match 1-3 /vs Yoshi)
255 [0FF] - Princess Peach's Castle (Event #10) (All-Star Match 1-4 /vs Peach)
256 [100] - Rainbow Cruise (Event #10) (All-Star Match 1-5 /vs Bowser)
257 [101] - Great Bay  (All-Star Match 2-2 /vs Link)
258 [102] - Temple  (All-Star Match 2-3 /vs Zelda)
259 [103] - Mute City (All-Star Match 2-4 /vs Captain Falcon)
260 [104] - Corneria (All-Star Match 2-5 /vs Fox)
261 [105] - Pokémon Stadium (All-Star Match 3-2 /vs Pikachu)
262 [106] - Onett (All-Star Match 3-3 /vs Ness)
263 [107] - Icicle Mountain (All-Star Match 3-4 /vs Ice Climbers)
264 [108] - Mushroom Kingdom II (All-Star Match 4-2 /vs Luigi)
265 [109] - Poké Floats (All-Star Match 4-3 /vs Jigglypuff)
266 [10A] - Final Destination (All-Star Match 4-4 /vs Mewtwo)
267 [10B] - Flat Zone (All-Star Match 4-5 /vs Mr Game & Watch)
268 [10C] - Venom (All-Star Match Deluxe 5-2 /vs Falco)
269 [10D] - Pokémon Stadium (All-Star Match Deluxe 5-3 /vs Pichu)
270 [10E] - Great Bay (Saria's Song) (All-Star Match Deluxe 5-4 /vs Young Link)
271 [10F] - Temple (Emblem Music) (All-Star Match Deluxe 5-5 /vs Roy)
272 [110] - Final Destination (All-Star Match Deluxe 5-6 /vs Gannondorf)

::::::::::::::::::::::::::::::::::::: UNLOCKABLES (12)
273 [111] - Battlefield (NO CHARA)
274 [112] - Pokémon Stadium //Unlocking Jigglypuff
275 [113] - Final Destination (Great Bay music) //Unlocking Gannondorf?
276 [114] - Mushroom Kingdom II //Unlocking Luigi
277 [115] - Fountain of Dreams //Unlocking Marth
278 [116] - Flat Zone //Unlocking Mr Game and Watch
279 [117] - Princess Peach's Castle (DR Mario song) //Unlocking Dr Mario
280 [118] - Final Destination //Unlocking Mewtwo?
281 [119] - Great Bay (Saria's Song) //Unlocking Young Link
282 [11A] - Battlefield (Corneria Music) //Unlocking Falco
283 [11B] - Pokémon Stadium //Unlocking Pichu?
284 [11C] - Temple (Emblem Music) //Unlocking Roy?

::::::::::::::::::::::::::::::::::::: MULTI-MAN MELEE (1)
285 [11D] - Battlefield (Multi-Man Melee)







2. OBJECT ID LIST (Hex) Note: Entries marked invalid have no flags or functions associated with them.
Code:
:::::::::::::::::::::::::::: ITEMS (4 containers + 31 items)
00 Capsule
01 Box
02 Barrel (Taru)
03 Egg

04 Party Ball (Kusudama)
05 Barrel Cannon (TaruCann)
06 Bob-omb (BombHei)
07 Mr. Saturn (Dosei)
08 Heart Container
09 Maxim Tomato
0A Starman
0B Home-Run Bat
0C Beam Sword
0D Parasol
0E Green Shell (G Shell)
0F Red Shell (R Shell)
10 Ray Gun (L Gun)
11 Freezie (Freeze)
12 Food
13 Proximity Mine (MSBomb)
14 Flipper
15 Super Scope (S Scope)
16 Star Rod
17 Lip's Stick
18 Fan (Harisen)
19 Fire Flower (F Flower)
1A Super Mushroom (Kinoko)
1B Poison Mushroom (DKinoko)
1C Hammer
1D Warp Star (WStar)
1E Screw Attack (ScBall)
1F Bunny Hood (RabbitC)
20 Metal Box (MetalB)
21 Cloaking Device (SpyCloak)
22 Poké Ball (M Ball)

:::::::::::::::::::::::::::: ITEM-RELATED (8)
23 Ray Gun recoil effect
24 Star Rod Star
25 Lips Stick Dust
26 Super Scope Beam
27 Ray Gun Beam
28 Hammer Head
29 Flower
2A Yoshi's egg

:::::::::::::::::::::::::::: MONSTERS (4 + 1 effect)
2B Goomba (DKuriboh)
2C Redead (Leadead)
2D Octarok (Octarock)
2E Ottosea
2F Stone(Octarok Projectile)

:::::::::::::::::::::::::::: CHARACTER-RELATED (112)
30 Mario's fire
31 Dr.Mario's Capsule
32 Kirby's Cutter beam
33 Kirby's Hammer
34    Raygun Beam ??
35
36 Fox's Laser
37 Falco's Laser
38 Fox's shadow
39 Falco's shadow
3A Link's bomb
3B Young Link's bomb
3C Link's boomerang
3D Young Link's boomerang
3E Link's Hookshot
3F Young Link's Hookshot
40 Arrow
41 Fire Arrow
42 PK Fire
43 PK Flash
44 PK Flash
45 PK Thunder (Primary)
46 PK Thunder
47 PK Thunder
48 PK Thunder
49 PK Thunder
4A Fox's Blaster
4B Falco's Blaster
4C Link's Arrow
4D Young Link's arrow
4E PK Flash (explosion)
4F Needle(thrown)
50 Needle
51 Pikachu's Thunder
52 Pichu's Thunder
53 Mario's cape
54 Dr.Mario's cape
55 Smoke (Sheik)
56 Yoshi's egg(thrown)
57
58 Yoshi's Star
59 Pikachu's thunder (B)
5A Pikachu's thunder (B)
5B Pichu's thunder (B)
5C Pichu's thunder (B)
5D Samus's bomb
5E Samus's chargeshot
5F Missile
60 Grapple beam
61 Sheik's chain
62
63 Turnup
64 Bowser's flame
65 Ness's bat    
66 Yoyo
67 Peach's parasol
68 Toad   
69 Luigi's fire    
6A Ice(Iceclimbers)
6B Blizzard    
6C Zelda's fire
6D Zelda's fire (explosion)
6E
6F Toad's spore   
70 Mewtwo's Shadowball
71 Iceclimbers' Up-B
72 Pesticide
73 Manhole
74 Fire(G&W)
75 Parashute
76 Turtle
77 Sperky
78 Judge
79
7A Sausage
7B Milk (Young Link)
7C Firefighter(G&W)
7D Masterhand's Laser
7E Masterhand's Bullet
7F Crazyhand's Laser
80 Crazyhand's Bullet
81 Crazyhand's Bomb
82 Mario's Fire (B)
83 Dr. Mario's Capsule (B)
84 Luigi's Fire (B)
85 IceClimber's IceCube (B)
86 Peach's Toad (B)
87 Toad's Spore (B)
88 Fox's Laser (B)
89 Falco's Laser (B)
8A Fox's Blaster (B)
8B Falco's Blaster (B)
8C Link's Arrow (B)
8D Young Link's Arrow (B)
8E Link's Arrow (B)
8F Young Link's Arrow (B)
90 Mewtwo's Shadowball (B)
91 PK Flash (B)
92 PK Flash Explosion (B)
93 Pikachu's Thunder (B)
94 Pikachu's Thunder (B)
95 Pichu's Thunder (B)
96 Pichu's Thunder (B)
97 Samus' Chargeshot (B)
98 Sheik's Needle (thrown) (B)
99 Sheik's Needle (ground) (B)
9A Bowser's Flame (B)
9B Mr. Game & Watch's Sausage (B)
9C (unique)
9D Same as 0x57
9E (unique)
9F Coin
A0 (unique)

:::::::::::::::::::::::::::: POKEMON (1 + 30)
   A0 Used for Random Pokemon value
A1 Goldeen (Tosakinto)
A2 Chicorita
A3 Snorlax
A4 Blastoise
A5 Weezing (Matadogas)
A6 Charizard (Lizardon)
A7 Moltres
A8 Zapdos
A9 Articuno
AA Wobbuffet
AB Scizor
AC Unown
AD Entei
AE Raikou
AF Suicune
B0 Bellossom (Kireihana)
B1 Electrode (Marumine)
B2 Lugia
B3 Ho-oh
B4 Ditto (Metamon)
B5 Clefairy
B6 Togepi
B7 Mew
B8 Celebi
B9 Staryu (Hitodeman)
BA Chansey
BB Porygon2
BC Cyndaquil (Hinoarashi)
BD Marill
BE Venusaur (Fushigibana)

:::::::::::::::::::::::::::: POKEMON-RELATED (16)
BF Chicorita's Leaf
C0 Blastoise's Water
C1 Weezing's Gas
C2 Weezing's Gas
C3 Charizard's Breath
C4 Charizard's Breath
C5 Charizard's Breath
C6 Charizard's Breath
C7 Mini - Unowns
C8 Lugia's Aeroblast
C9 Lugia's Aeroblast
CA Lugia's Aeroblast
CB Ho-oh's Flame
CC Staryu's Star
CD Healing Egg
CE Cyndaquil's Fire

-- (1)
CF

:::::::::::::::::::::::::::: MONSTERS 2 (13)
D0 Old Goomba (Old-Kuri)
D1 Target (Mato)
D2 Shyguy (Heiho)
D3 Koopa(Green) (Nokonoko)
D4 Koopa(Red) (PataPata)
D5 Likelile
D6 Old Redead (old-lead) [invalid]
D7 Old Octorok(old-octa) [invalid]
D8 Old Ottosea (old-otto)
D9 White Bear (whitebea)
DA Klap
DB Green Shell (zgshell)
DC Red Shell (green act) (zrshell)

:::::::::::::::::::::::::::: STAGE (16)
DD Tingle (on balloon)
DE [Invalid]
DF [Invalid]
E0 [Invalid]
E1 Apple
E2 Healing Apple
E3 [Invalid]
E4 [Invalid]
E5 [Invalid]
E6 Tool (Flatzone)
E7 [Invalid]
E8 [Invalid]
E9 Birdo
EA Arwing Laser
EB Great Fox's Laser
EC Birdo's Egg





3. EXTRACTED ANIMATION ID LIST (hex)
References:
F = Fast/Forwards
B = Backwards
Light = [Regular item]
Heavy = [Box or Barrel]
Hi = Up
Lw = Down
N = Normal
S = Smash/Start
Appeal = Taunt
Code:
:::::::::::::::::::::::::::: DEATH/RESPAWN
0000 - DeadDown
0001 - DeadLeft
0002 - DeadRight
0003 - DeadUp
0004 - DeadUpStar
0005 - DeadUpStarIce
0006 - DeadUpFall
0007 - DeadUpFallHitCamera
0008 - DeadUpFallHitCameraFlat
0009 - DeadUpFallIce
000A (10) - DeadUpFallHitCameraIce
000B (11) - Sleep
000C (12) - Rebirth
000D (13) - RebirthWait

:::::::::::::::::::::::::::: WALK/RUN
000E (14) - Wait
000F (15) - WalkSlow
0010 (16) - WalkMiddle
0011 (17) - WalkFast
0012 (18) - Turn
0013 (19) - TurnRun
0014 (20) - Dash
0015 (21) - Run
0016 (22) - RunDirect      
0017 (23) - RunBrake

:::::::::::::::::::::::::::: JUMP/LAND
0018 (24) - KneeBend
0019 (25) - JumpF
001A (26) - JumpB
001B (27) - JumpAerialF
001C (28) - JumpAerialB
001D (29) - Fall
001E (30) - FallF
001F (31) - FallB
0020 (32) - FallAerial
0021 (33) - FallAerialF
0022 (34) - FallAerialB
0023 (35) - FallSpecial
0024 (36) - FallSpecialF
0025 (37) - FallSpecialB
0026 (38) - DamageFall
0027 (39) - Squat
0028 (40) - SquatWait
0029 (41) - SquatRv
002A (42) - Landing
002B (43) - LandingFallSpecial

:::::::::::::::::::::::::::: ATTACKS
002C (44) - Attack11
002D (45) - Attack12
002E (46) - Attack13
002F (47) - Attack100Start
0030 (48) - Attack100Loop
0031 (49) - Attack100End
0032 (50) - AttackDash
0033 (51) - AttackS3Hi
0034 (52) - AttackS3HiS
0035 (53) - AttackS3S
0036 (54) - AttackS3LwS
0037 (55) - AttackS3Lw
0038 (56) - AttackHi3
0039 (57) - AttackLw3
003A (58) - AttackS4Hi
003B (59) - AttackS4HiS
003C (60) - AttackS4S
003D - AttackS4LwS
003E - AttackS4Lw
003F - AttackHi4
0040 - AttackLw4
0041 - AttackAirN
0042 - AttackAirF
0043 - AttackAirB
0044 - AttackAirHi
0045 - AttackAirLw

:::::::::::::::::::::::::::: LAND 2
0046 - LandingAirN
0047 - LandingAirF
0048 - LandingAirB
0049 - LandingAirHi
004A - LandingAirLw

:::::::::::::::::::::::::::: DAMAGED
004B - DamageHi1
004C - DamageHi2
004D - DamageHi3
004E - DamageN1
004F - DamageN2
0050 - DamageN3
0051 - DamageLw1
0052 - DamageLw2
0053 - DamageLw3
0054 - DamageAir1
0055 - DamageAir2
0056 - DamageAir3
0057 - DamageFlyHi
0058 - DamageFlyN
0059 - DamageFlyLw
005A - DamageFlyTop
005B - DamageFlyRoll

:::::::::::::::::::::::::::: ITEMS
005C - LightGet
005D - HeavyGet
005E - LightThrowF
005F - LightThrowB
0060 - LightThrowHi
0061 - LightThrowLw
0062 - LightThrowDash
0063 - LightThrowDrop
0064 - LightThrowAirF
0065 - LightThrowAirB
0066 - LightThrowAirHi
0067 - LightThrowAirLw
0068 - HeavyThrowF
0069 - HeavyThrowB
006A - HeavyThrowHi
006B - HeavyThrowLw
006C - LightThrowF4
006D - LightThrowB4
006E - LightThrowHi4
006F - LightThrowLw4
0070 - LightThrowAirF4
0071 - LightThrowAirB4
0072 - LightThrowAirHi4
0073 - LightThrowAirLw4
0074 - HeavyThrowF4
0075 - HeavyThrowB4
0076 - HeavyThrowHi4
0077 - HeavyThrowLw4
0078 - SwordSwing1
0079 - SwordSwing3
007A - SwordSwing4
007B - SwordSwingDash
007C - BatSwing1
007D - BatSwing3
007E - BatSwing4
007F - BatSwingDash
0080 - ParasolSwing1
0081 - ParasolSwing3
0082 - ParasolSwing4
0083 - ParasolSwingDash
0084 - HarisenSwing1
0085 - HarisenSwing3
0086 - HarisenSwing4
0087 - HarisenSwingDash
0088 - StarRodSwing1
0089 - StarRodSwing3
008A - StarRodSwing4
008B - StarRodSwingDash
008C - LipStickSwing1
008D - LipStickSwing3
008E - LipStickSwing4
008F - LipStickSwingDash
0090 - ItemParasolOpen
0091 - ItemParasolFall
0092 - ItemParasolFallSpecial
0093 - ItemParasolDamageFall
0094 - LGunShoot
0095 - LGunShootAir
0096 - LGunShootEmpty
0097 - LGunShootAirEmpty
0098 - FireFlowerShoot
0099 - FireFlowerShootAir
009A - ItemScrew
009B - ItemScrewAir
009C - DamageScrew
009D - DamageScrewAir
009E - ItemScopeStart
009F - ItemScopeRapid
00A0 - ItemScopeFire
00A1 - ItemScopeEnd
00A2 - ItemScopeAirStart
00A3 - ItemScopeAirRapid
00A4 - ItemScopeAirFire
00A5 - ItemScopeAirEnd
00A6 - ItemScopeStartEmpty
00A7 - ItemScopeRapidEmpty
00A8 - ItemScopeFireEmpty
00A9 - ItemScopeEndEmpty
00AA - ItemScopeAirStartEmpty
00AB - ItemScopeAirRapidEmpty
00AC - ItemScopeAirFireEmpty
00AD - ItemScopeAirEndEmpty
00AE - LiftWait
00AF - LiftWalk1
00B0 - LiftWalk2
00B1 - LiftTurn

:::::::::::::::::::::::::::: SHIELD & RELATED TACTICS
00B2 - GuardOn
00B3 - Guard
00B4 - GuardOff
00B5 - GuardSetOff
00B6 - GuardReflect
00B7 - DownBoundU
00B8 - DownWaitU
00B9 - DownDamageU
00BA - DownStandU
00BB - DownAttackU
00BC - DownFowardU
00BD - DownBackU
00BE - DownSpotU
00BF - DownBoundD
00C0 - DownWaitD
00C1 - DownDamageD
00C2 - DownStandD
00C3 - DownAttackD
00C4 - DownFowardD
00C5 - DownBackD
00C6 - DownSpotD
00C7 - Passive
00C8 - PassiveStandF
00C9 - PassiveStandB
00CA - PassiveWall
00CB - PassiveWallJump
00CC - PassiveCeil
00CD - ShieldBreakFly
00CE - ShieldBreakFall
00CF - ShieldBreakDownU
00D0 - ShieldBreakDownD
00D1 - ShieldBreakStandU
00D2 - ShieldBreakStandD
00D3 - FuraFura

:::::::::::::::::::::::::::: ITEMS 2
00D4 - Catch
00D5 - CatchPull
00D6 - CatchDash
00D7 - CatchDashPull
00D8 - CatchWait
00D9 - CatchAttack
00DA - CatchCut

:::::::::::::::::::::::::::: GRAB/THROW
00DB - ThrowF
00DC - ThrowB
00DD - ThrowHi
00DE - ThrowLw
00DF - CapturePulledHi
00E0 - CaptureWaitHi
00E1 - CaptureDamageHi
00E2 - CapturePulledLw
00E3 - CaptureWaitLw
00E4 - CaptureDamageLw
00E5 - CaptureCut
00E6 - CaptureJump
00E7 - CaptureNeck
00E8 - CaptureFoot
00E9 - EscapeF
00EA - EscapeB
00EB - Escape
00EC - EscapeAir
00ED - ReboundStop
00EE - Rebound
00EF - ThrownF
00F0 - ThrownB
00F1 - ThrownHi
00F2 - ThrownLw
00F3 - ThrownLwWomen
00F4 - Pass

:::::::::::::::::::::::::::: ETC 1
00F5 - Ottotto
00F6 - OttottoWait
00F7 - FlyReflectWall
00F8 - FlyReflectCeil
00F9 - StopWall
00FA - StopCeil
00FB - MissFoot

:::::::::::::::::::::::::::: GRABBING EDGE
00FC - CliffCatch
00FD - CliffWait
00FE - CliffClimbSlow
00FF - CliffClimbQuick
0100 - CliffAttackSlow
0101 - CliffAttackQuick
0102 - CliffEscapeSlow
0103 - CliffEscapeQuick
0104 - CliffJumpSlow1
0105 - CliffJumpSlow2
0106 - CliffJumpQuick1
0107 - CliffJumpQuick2

:::::::::::::::::::::::::::: ETC 2
0108 - AppealR
0109 - AppealL
010A - ShoulderedWait
010B - ShoulderedWalkSlow
010C - ShoulderedWalkMiddle
010D - ShoulderedWalkFast
010E - ShoulderedTurn
010F - ThrownFF
0110 - ThrownFB
0111 - ThrownFHi
0112 - ThrownFLw

:::::::::::::::::::::::::::: CHARACTER SPECIFIC
0113 - CaptureCaptain
0114 - CaptureYoshi
0115 - YoshiEgg
0116 - CaptureKoopa
0117 - CaptureDamageKoopa
0118 - CaptureWaitKoopa
0119 - ThrownKoopaF
011A - ThrownKoopaB
011B - CaptureKoopaAir
011C - CaptureDamageKoopaAir
011D - CaptureWaitKoopaAir
011E - ThrownKoopaAirF
011F - ThrownKoopaAirB
0120 - CaptureKirby
0121 - CaptureWaitKirby
0122 - ThrownKirbyStar
0123 - ThrownCopyStar
0124 - ThrownKirby

:::::::::::::::::::::::::::: ITEMS 3
0125 - BarrelWait

:::::::::::::::::::::::::::: CHARACTER SPECIFIC 2
0126 - Bury
0127 - BuryWait
0128 - BuryJump
0129 - DamageSong
012A - DamageSongWait
012B - DamageSongRv
012C - DamageBind
012D - CaptureMewtwo
012E - CaptureMewtwoAir
012F - ThrownMewtwo
0130 - ThrownMewtwoAir

:::::::::::::::::::::::::::: ITEMS 4
0131 - WarpStarJump
0132 - WarpStarFall
0133 - HammerWait
0134 - HammerWalk
0135 - HammerTurn
0136 - HammerKneeBend
0137 - HammerFall
0138 - HammerJump
0139 - HammerLanding
013A - KinokoGiantStart
013B - KinokoGiantStartAir
013C - KinokoGiantEnd
013D - KinokoGiantEndAir
013E - KinokoSmallStart
013F - KinokoSmallStartAir
0140 - KinokoSmallEnd
0141 - KinokoSmallEndAir
0142 - Entry
0143 - EntryStart
0144 - EntryEnd
0145 - DamageIce
0146 - DamageIceJump

:::::::::::::::::::::::::::: CHARACTER SPECIFIC 3/MONSTER SPECIFIC
0147 - CaptureMasterhand
0148 - CapturedamageMasterhand
0149 - CapturewaitMasterhand
014A - ThrownMasterhand
014B - CaptureKirbyYoshi
014C - KirbyYoshiEgg
014D - CaptureLeadead
014E - CaptureLikelike
014F - DownReflect
0150 - CaptureCrazyhand
0151 - CapturedamageCrazyhand
0152 - CapturewaitCrazyhand
0153 - ThrownCrazyhand

:::::::::::::::::::::::::::: ITEMS 5
0154 - BarrelCannonWait
0155 - Wait1
0156 - Wait2
0157 - Wait3
0158 - Wait4
0159 - WaitItem
015A - SquatWait1
015B - SquatWait2
015C - SquatWaitItem
015D - GuardDamage
015E - EscapeN
015F - AttackS4Hold
0160 - HeavyWalk1
0161 - HeavyWalk2
0162 - ItemHammerWait
0163 - ItemHammerMove
0164 - ItemBlind
0165 - DamageElec
0166 - FuraSleepStart
0167 - FuraSleepLoop
0168 - FuraSleepEnd

:::::::::::::::::::::::::::: ETC 3
0169 - WallDamage
016A - CliffWait1
016B - CliffWait2
016C - SlipDown
016D - Slip
016E - SlipTurn
016F - SlipDash
0170 - SlipWait
0171 - SlipStand
0172 - SlipAttack
0173 - SlipEscapeF
0174 - SlipEscapeB
0175 - AppealS
0176 - Zitabata

:::::::::::::::::::::::::::: CHARACTER SPECIFIC 4
0177 - CaptureKoopaHit
0178 - ThrownKoopaEndF
0179 - ThrownKoopaEndB
017A - CaptureKoopaAirHit
017B - ThrownKoopaAirEndF
017C - ThrownKoopaAirEndB
017D - ThrownKirbyDrinkSShot
017E - ThrownKirbySpitSShot





4. CHARACTER ID LIST (hex) (25+1(Shiek) normal, 7 extended)
Code:
00 - Captain Falcon
01 - Donkey Kong
02 - Fox
03 - Mr. Game & Watch
04 - Kirby
05 - Bowser
06 - Link
07 - Luigi
08 - Mario
09 - Marth
0A - Mewtwo
0B - Ness
0C - Peach
0D - Pikachu
0E - Ice Climbers
0F - JigglyPuff
10 - Samus
11 - Yoshi
12 - Zelda
13 - Shiek
14 - Falco
15 - Young Link
16 - Dr. Mario
17 - Roy
18 - Pichu
19 - Ganondorf

1A - Master Hand
1B - Wireframe Male (Boy)
1C - Wireframe Female (Girl)
1D - Giga Bowser
1E - Crazy Hand
1F - Sandbag
20 - Popo
21 - User Select(Event) // None

Internal IDs
Code:
00 - Mario
01 - Fox
02 - Captain Falcon
03 - Donkey Kong
04 - Kirby
05 - Bowser
06 - Link
07 - Sheik
08 - Ness
09 - Peach
0A - Popo
0B - Nana
0C - Pikachu
0D - Samus
0E - Yoshi
0F - JigglyPuff
10 - Mewtwo
11 - Luigi
12 - Marth
13 - Zelda
14 - Young Link
15 - Dr. Mario
16 - Falco
17 - Pichu
18 - Mr. Game & Watch
19 - Ganondorf
1A - Roy

1B - Master Hand
1C - Crazy Hand
1D - Wireframe Male (Boy)
1E - Wireframe Female (Girl)
1F - Giga Bowser
20 - Sandbag




5. STATUS LIST (binary/decimal)
Code:
00000001 (1)   - Stamina
00000010 (2)   - No Character Voice
00000100 (4)   - Low Gravity
00001000 (8)   - Invisible
00010000 (16)  - Metal Icon
00100000 (32)  - Metal Character
01000000 (64)  - Unknown/Unused
10000000 (128) - Vibration Setting on





6. CPU AI ID List (hex) (28 known variants)
Code:
00 = stay
01 = walk
02 = escape
03 = jump
04 = normal
05 = manual
06 = nana
07 = defensive
08 = struggle
09 = freak
0A = cooperate
0B = splwlink (Bomb-Fest Event Link)
0C = splwsamus (Bomb-Fest Event Samus)
0D = onlyitem
0E = evzelda (Hide 'n' Sheik Event Zelda)
0F = noact
10 = air
11 = item
12 = Guard edge
13 = Alternative Normal (Event)
14 = Cooperative
15 = Coop 2
16 = Normal?
17 = Multi-Man Melee AI
18 = Escape + Attack
19 = Walk + Attack
1A = Stay + Attack
1B + = Normal





7. MUSIC ID (hex) (99)
Note: Descriptions in square brackets have been extracted from the official Sound Test menu(however may not match up :P).
Code:
00 - 1p_qk.hps [All-Star Intro]
01 - akaneia.hps [Fire Emblem]
02 - baloon.hps [Balloon Fight]
03 - Big Blue.hps [Big Blue]
04 - castle.hps [Princess Peach's Castle]
05 - continue.hps [Continue]
06 - corneria.hps [Corneria]
07 - docmari.hps [Dr. Mario]
08 - ending.hps [Ending]
09 - famidemo.hps [Demo]
0A - ff_1p01.hps [Stage Clear 1]
0B - ff_1p02.hps [Stage Clear 2]
0C - ff_bad.hps [Failure]
0D - ff_dk.hps [DK's Victory]
0E - ff_emb.hps [Fire Emblem Team Victory]
0F - ff_flat.hps [Mr. Game & Watch's Victory]
10 - ff_fox.hps [Fox's Victory]
11 - ff_fzero.hps [Capt. Falcon's Victory]
12 - ff_good.hps [Success]
13 - ff_ice.hps [Ice Climbers' Victory]
14 - ff_kirby.hps [Kirby's Victory]
15 - ff_link.hps [Zelda Team Victory]
16 - ff_mario.hps [Mario's Victory]
17 - ff_nes.hps [Ness's Victory]
18 - ff_poke.hps [Pokémon Victory]
19 - ff_samus.hps [Samus's Victory]
1A - ff_step1.hps [Step Clear 1]
1B - ff_step2.hps [Step Clear 2]
1C - ff_step3.hps [Step Clear 3]
1D - ff_yoshi.hps [Yoshi's Victory]
1E - Flat Zone.hps [Flat Zone]
1F - fourside.hps [EarthBound]
20 - gameover.hps [Game Over]
21 - garden.hps [Jungle Japes]
22 - greatbay.hps [Great Bay]
23 - greens.hps [Green Greens]
24 - howto.hps (How to Play movie (has sfx))
25 - howto_s.hps [How to Play]
26 - hyaku.hps [Multi-Man Melee 1]
27 - hyaku2.hps [Multi-Man Melee 2]
28 - icemt.hps [Icicle Mountain]
29 - inis1_01.hps [Mushroom Kingdom]
2A - inis1_02.hps [Mushroom Kingdom (Finale)]
2B - inis2_01.hps [Mushroom KingdomII]
2C - inis2_02.hps [Mushroom KingdomII (Finale)]
2D - intro_es.hps [Classic Intro]
2E - intro_nm.hps [Adventure Intro]
2F - item_h.hps [Hammer]
30 - item_s.hps [Starman]
31 - izumi.hps [Fountain of Dreams]
32 - kongo.hps [Kongo Jungle]
33 - kraid.hps [Brinstar Depths]
34 - menu01.hps [Menu 1]
35 - menu02.hps [Menu 2]
36 - menu03.hps [Trophy]
37 - mrider.hps [Mach Rider]
38 - Mute City.hps [Mute City]
39 - old_dk.hps [Kongo Jungle N64]
3A - old_kb.hps [Dream Land N64]
3B - old_ys.hps [Yoshi's Island N64]
3C - onetto.hps [Mother]
3D - onetto2.hps [Mother 2]
3E - opening.hps [Opening]
3F - pokesta.hps (Pokémon battle theme)
40 - pstadium.hps [Pokémon Stadium]
41 - pura.hps [Poké Floats]
42 - rcruise.hps [Rainbow Cruise]
43 - s_info1.hps [New Feature 1]
44 - s_info2.hps [New Feature 2]
45 - s_info3.hps [New Feature 3]
46 - s_new1.hps
47 - s_new2.hps
48 - s_newcom.hps [Challenger!]
49 - s_select.hps [Character Select]
4A - saria.hps [Saria's Theme]
4B - shrine.hps [Temple]
4C - siren.hps [Warning Siren]
4D - smari3.hps [Super Mario Bros. 3]
4E - sp_end.hps [Final Destination]
4F - sp_giga.hps (Final Destination Alt Music[Giga Bowser])
50 - sp_metal.hps [Metal Battle]
51 - sp_zako.hps [Battlefield]
52 - swm_15min.hps (Actually 14:05, Special Movie)
53 - target.hps [Targets!]
54 - venom.hps [Venom]
55 - vl_battle.hps [Battle Theme]
56 - vl_castle.hps
57 - vl_corneria.hps
58 - vl_cosmos.hps
59 - vl_figure1.hps [New Trophy!]
5A - vl_figure2.hps [Rare Trophy!]
5B - vl_fzero.hps
5C - vl_last_v2.hps
5D - vs_hyou1.hps [Tournament 1]
5E - vs_hyou2.hps [Tournament 2]
5F - yorster.hps [Yoshi's Island]
60 - ystory.hps [Yoshi's Story]
61 - zebes.hps [Brinstar]
62 - testnz.hps (non-existent)





8. GmKumite.dat(Multi-man Melee CPU Data) Reference
Code:
----------------
Character Entry
----------------
1 long - FF FF FF FF
1 byte - Player Number
1 byte - Character ID
1 byte - CPU Level
1 byte - CPU AI ID
1 long - Offensive Ratio
1 long - Defensive Ratio





9. GmEvents.dat(Event Stage Setup Data) Reference
Code:
:::::::::::::::::::::::::::::::::: STAGE ENTRY
1 byte - Unknown
1 byte - Unknown(flags?) (80 for most)
1 byte - Unknown [01]
1 byte - Item rate [FF = no items]
1 short - Unknown (FF 00 for most)
1 short - Stage ID
1 long - Time?
1 long - Unknown
1 long - Item/Pokemon Switches
1 long - Item/Pokemon Switches
1 long - Time?
1 long - Unknown Modifier (Damage Ratio? Other is Unk.)
1 long - Game Speed Modifier
1 long - Unknown Modifier (Damage Ratio? Other is Unk.)

:::::::::::::::::::::::::::::::::: CHARACTER ENTRY
1 byte - Character ID
1 byte - Controller
1 byte - Stock (FF = Infinite/No stock)
1 byte - Colour
1 byte - Unknown [FF] [04]
1 byte - Overlay
1 byte - Team
1 byte - Unknown
1 byte - Character Flags
1 byte - CPU AI type
1 byte - CPU Level
1 byte - Unknown
1 short - Starting Damage
1 short - HP
1 long - Offensive Ratio
1 long - Defensive Ratio
1 long - Character Size


::::::::::::::::::::::::::::::::::EVENT ENTRY
1 byte - Types used(bits) (00000000=None, 00000001=Multi-Man Extension is used, 00000010=Stage Lineup Extension is used)
1 byte - Players used(bits) (00100000=1, 01000000=2, 10000000=4)
1 byte - Unknown(flags)
1 byte - Unknown(flags)
1 long - Pointer to extended game settings (Points just before Event entry, size is until event entry start)
1 long - Pointer to Stage Settings
1 long - Character Lineup Pointer (Mario128, Kirbys)
1 long - Match Lineup Pointer (All-Star match)
1 long - Pointer to Character 1 (Human player)
1 long - Pointer to Character 2
1 long - Pointer to Character 3
1 long - Pointer to Character 4

   EXTENDED GAME SETTINGS:
   --------------------------------
   Timed Spawn (8 bytes):
      1 long - Unknown (time?)
      1 long - Pointer to character entry
   --------------------------------
   Randomized Enemy (16 bytes):
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
      1 byte - Character ID
   --------------------------------
   Item Pre-Spawn (12 bytes):
      1 long - Unknown (40C0 0000) (coordinates?)
      1 long - Unknown (4282 0000) (coordinates?)
      1 long - Unknown (0000 0000)
   --------------------------------
   Pokemon Match Randomizer (12 bytes):
      1 long - Object ID (Entry BF signifies none?)
      1 long - Object ID
      1 long - Object ID
      1 long - Object ID
      1 long - Object ID
      1 long - Object ID
      1 long - Object ID
      1 long - Object ID
      1 long - Object ID
      1 long - Object ID
      1 long - Object ID
      1 long - Object ID
   --------------------------------
   Coin Goal (4 bytes):
      1 long - Number of coins
   --------------------------------

:::::::::::::::::::::::::::::::::: MATCH LINEUP (All-Star Match)
1 byte - Number of match entries
1 byte - 00
1 short - Stage 1
1 short - Stage 2
1 short - Stage 3
1 short - Stage 4
1 short - Stage 5
1 short - Stage 6
1 short - 00 00
1 long - Pointer to character for Stage 1
1 long - Pointer to character for Stage 2
1 long - Pointer to character for Stage 3
1 long - Pointer to character for Stage 4
1 long - Pointer to character for Stage 5
1 long - Pointer to character for stage 6

:::::::::::::::::::::::::::::::::: CHARACTER LINEUP (Mario128, Kirbys, Yoshis)
1 byte - Character ID
1 byte - Team?
1 byte - Number of Characters
1 byte - Number on screen at a time
1 byte - AI Level?
1 byte - Has random power(kirby) ??
1 byte - Unknown
1 byte - Unknown

:::::::::::::::::::::::::::::::::: EVENT TABLE
51 longs - Addresses of Event Entry. Event # corresponds to entry in table.




10. Menu Charset Reference
Code:
   ---------------
   0x00
      Null

   ---------------
   0x03
      Newline

   ---------------
   0x06 (Appears in Descriptions)
      1 long - Unknown

   ---------------
   0x07
      1 byte - Unknown
      1 byte - Unknown
      1 byte - Unknown
      1 byte - Unknown

   ---------------
   0x0C (Change text colour)
      1 byte - RED value
      1 byte - GREEN value
      1 byte - BLUE value

   ---------------
   0x0D
      End string?

   ---------------
   0x0E (Seen in Item Switch, Descriptions, Statistic Titles, classic intros)
      1 short - Unknown (8A) (80) (73) (B3) (07) (01 80)
      1 short - Unknown (8A) (8A) (8A) (B3) (08) (01 80)

   ---------------
*   0x0F
      1 byte - Unknown      

   ---------------
   0x10
      Additional ?? Something... (appears in discriptions, classic intros)

   ---------------
   0x12
      Additional ?? Something...

   ---------------
   0x14
      Additional ?? Something... (seen in Item Switch entries, statistic titles)

   ---------------
   0x16
      Additional ?? Something... (seen in Special notices, titles, Item Switch, descriptions, statistic titles, classic intros)

   ---------------
   0x18
      Additional ?? Something... (Appears in Descriptions, System notifications, Event titles)

   ---------------
   0x19 [WTF] (appears in Descriptions, Statistic titles)
      1 Byte - Unknown (0F) (15)
      1 Byte - Unknown (0D) (0F)
      1 Byte - Unknown (00) (00)

   ---------------
   0x1A
      Space

   ---------------
   0x20 (Used in menu)
      1 byte - Character
         00 = 0
         01 = 1
         02 = 2
         03 = 3
         04 = 4
         05 = 5
         06 = 6
         07 = 7
         08 = 8
         09 = 9
         0A = A
         0B = B
         0C = C
         0D = D
         0E = E
         0F = F
         10 = G
         11 = H
         12 = I
         13 = J
         14 = K
         15 = L
         16 = M
         17 = N
         18 = O
         19 = P
         1A = Q
         1B = R
         1C = S
         1D = T
         1E = U
         1F = V
         20 = W
         21 = X
         22 = Y
         23 = Z
         24 = a
         25 = b
         26 = c
         27 = d
         28 = e
         29 = f
         2A = g
         2B = h
         2C = i
         2D = j
         2E = k
         2F = l
         30 = m
         31 = n
         32 = o
         33 = p
         34 = q
         35 = r
         36 = s
         37 = t
         38 = u
         39 = v
         3A = w
         3B = x
         3C = y
         3D = z
         E3 = Space
         E6 = ,
         E7 = .
         E9 = :
         EA = ;
         EB = ?
         EC = !
         F0 = /
         F3 = '
         F4 = "
         F5 = (
         F6 = )
         Fc = -

   ---------------
   0x21 (Extension of 0x20)
      1 byte - Character
         03 = %
         05 = &

   ---------------
   0x40 (Special Characters)
      1 byte - Character
         00 = é
         01 = I
         02 = II

   ---------------
   0x80 (Jap Charset)
      1 byte - Character

   ---------------
   0x82 (English Charset for names)
      1 byte - Character
         4F = 0
         50 = 1
         51 = 2
         52 = 3
         53 = 4
         54 = 5
         55 = 6
         56 = 7
         57 = 8
         58 = 9
         60 = A
         61 = B
         62 = C
         63 = D
         64 = E
         65 = F
         66 = G
         67 = H
         68 = I
         69 = J
         6A = K
         6B = L
         6C = M
         6D = N
         6E = O
         6F = P
         70 = Q
         71 = R
         72 = S
         73 = T
         74 = U
         75 = V
         76 = W
         77 = X
         78 = Y
         79 = Z

   ---------------
   0x83 (Japanese Charset for names)
      1 byte - Character

   ---------------



11. *.DAT File Reference (General)
Code:
------------------------
DAT HEADER (32 bytes)
------------------------
1 long - End Of File position
1 long - Data Table Pointer
1 long - Num of Pointer Entries
1 long - Num of Files contained
1 long - Unk
1 long - Unk (is ASCII "001B" for some files)
1 long - Unk
1 long - Unk

------------------------
STORED DATA
------------------------
x

------------------------
DATA TABLE ENTRIES [Starts at "Data Table Pointer"(excludes header) and Repeats "Num of Pointer Entries" times]
------------------------
1 long - Signifies additional pointer in the file(s).

------------------------
NAME TABLE ENTRIES (starts immediately after DATA TABLE ends) [Repeats "Num of files" times]
------------------------
1 long - File offset pointer
1 long - Pointer to null terminated string (from beginning of name entries)

------------------------
NAME ENTRIES (starts immediately after NAME TABLE ends)
------------------------
Strings, each end in 00


Last edited by heinermann on Tue Feb 05, 2008 2:48 am, edited 30 times in total.
Top Profile WWW
PostPosted: Mon Mar 26, 2007 11:35 pm   Post subject:
Crazy Poster (650-800)
User avatar

Joined: Wed Oct 11, 2006 6:51 pm
Posts: 681
Location: California
:shock: :shock: :shock: OMFG ThX So much :shock: :shock: :shock:
_________________
Image
bby i'm back 8-)
Top Profile WWW
PostPosted: Thu Mar 29, 2007 10:08 am   Post subject:
Metal Member (150-200)
User avatar

Joined: Sun Sep 10, 2006 5:39 pm
Posts: 191
Location: São Paulo
Amazing! :D
_________________
AR Graphics Code Central:
http://forum.argcc.net

My Website
http://www.freewebs.com/actionreplaylords
Top Profile E-mail
PostPosted: Thu Mar 29, 2007 5:28 pm   Post subject:
Shadow Hacker
User avatar

Joined: Fri Jan 30, 2004 6:05 pm
Posts: 14872
Location: Hyrule
Stickied and moved to Codes New, Testing & Support.
_________________
My Game List
Image
Image


8-bit Link pwns you all!
Top Profile E-mail WWW
PostPosted: Sat Mar 31, 2007 7:02 am   Post subject:
Adventurer (250-300)
User avatar

Joined: Fri Jan 05, 2007 8:30 am
Posts: 276
Location: Look near your self! Nobody is there, but I'm here! ...Hua hua ha...
Very thx, I was waiting everytime for a list like that 8)
_________________
-----SSBB online, yeah-----
---۞ Ỉ ₪ễệ₫ ắ čǒđē ŵĥīţċħ мақes нëǎטұ ‰?---
Image Image
[url]arcentral.net[/url]
Top Profile WWW ICQ
PostPosted: Mon Apr 09, 2007 11:29 am   Post subject:
Ice Climber (50-100)

Joined: Wed Mar 07, 2007 1:40 am
Posts: 86
<Reserved>


Last edited by heinermann on Tue Feb 05, 2008 2:49 am, edited 5 times in total.
Top Profile WWW
PostPosted: Sat Apr 21, 2007 4:21 pm   Post subject:
Metal Member (150-200)
User avatar

Joined: Sun Sep 10, 2006 5:39 pm
Posts: 191
Location: São Paulo
Amazing! Amazing! Hey, did you think it´s possible to find a type of Lost Level in SSBM? :?
_________________
AR Graphics Code Central:
http://forum.argcc.net

My Website
http://www.freewebs.com/actionreplaylords
Top Profile E-mail
PostPosted: Wed May 09, 2007 8:02 pm   Post subject:
Metal Member (150-200)
User avatar

Joined: Wed Apr 25, 2007 12:59 am
Posts: 184
Location: Everywhere, always...
since there is a music list, is there a change music code?

EDIT: the statis value 128 is rumble on :)
_________________
Image
Top Profile
PostPosted: Fri May 11, 2007 4:21 pm   Post subject:
Banned

Joined: Fri Apr 06, 2007 1:01 pm
Posts: 179
What are these values for?
Top Profile
PostPosted: Fri May 11, 2007 10:59 pm   Post subject:
Triforce Bearer
User avatar

Joined: Tue Jun 20, 2006 12:51 am
Posts: 1832
Location: Bopie Island
All kinds of modifiers. They are all listed for different ones.
_________________
Image
All images by LuY
Image
Top Profile E-mail WWW
PostPosted: Sat May 12, 2007 6:40 pm   Post subject:
Metal Member (150-200)
User avatar

Joined: Sun Sep 10, 2006 5:39 pm
Posts: 191
Location: São Paulo
Hmmmmm, there´s one thing lefting: the move values. When you press Y+Down w/ develop mode, and does an special move, an number appears, the Special Move ID. Can you add that?
_________________
AR Graphics Code Central:
http://forum.argcc.net

My Website
http://www.freewebs.com/actionreplaylords
Top Profile E-mail
PostPosted: Mon May 14, 2007 9:00 pm   Post subject:
Ice Climber (50-100)

Joined: Wed Mar 07, 2007 1:40 am
Posts: 86
Can you post the IDs listed by every move with every character? >.>

I'm pretty sure they don't match up.
Top Profile WWW
PostPosted: Tue May 15, 2007 3:29 pm   Post subject:
Metal Member (150-200)
User avatar

Joined: Sun Sep 10, 2006 5:39 pm
Posts: 191
Location: São Paulo
heinermann wrote:
Can you post the IDs listed by every move with every character? >.>

I'm pretty sure they don't match up.


Well, I'll need of really lots of time, are lots of frames and moves. And just an curiosity, why there´s two showers?
_________________
AR Graphics Code Central:
http://forum.argcc.net

My Website
http://www.freewebs.com/actionreplaylords
Top Profile E-mail
PostPosted: Sun May 27, 2007 6:10 am   Post subject:
Tiny Member (5-50)
User avatar

Joined: Wed Sep 10, 2003 6:41 pm
Posts: 46
If you like, I can explain a few more of these music names... Take a look:

Code:
00 - 1p_qk.hps (Music in All-Star Transition)
01 - akaneia.hps ("Emblem" music[Fire Emblem])
02 - baloon.hps (Baloon Trip from Balloon Fight)
03 - bigblue.hps
04 - castle.hps
05 - continue.hps
06 - corneria.hps
07 - docmari.hps (Dr Mario)
08 - ending.hps
09 - famidemo.hps (SFX intro to the Special Movie)
0A - ff_1p01.hps (Level Clear)
0B - ff_1p02.hps (Stage Clear)
0C - ff_bad.hps (Unused)
0D - ff_dk.hps (Donkey Kong Victory)
0E - ff_emb.hps (Emblem Victory)
0F - ff_flat.hps (Game & Watch Victory)
10 - ff_fox.hps
11 - ff_fzero.hps
12 - ff_good.hps (Unused)
13 - ff_ice.hps
14 - ff_kirby.hps
15 - ff_link.hps
16 - ff_mario.hps
17 - ff_nes.hps
18 - ff_poke.hps (Pokemon victory)
19 - ff_samus.hps
1A - ff_step1.hps (Unused)
1B - ff_step2.hps (Unused)
1C - ff_step3.hps (Unused)
1D - ff_yoshi.hps
1E - flatzone.hps
1F - fourside.hps
20 - gameover.hps
21 - garden.hps (Kongo Jungle)
22 - greatbay.hps
23 - greens.hps
24 - howto.hps (How to Play movie)
25 - howto_s.hps (How to Play [without SFX])
26 - hyaku.hps (Multi-Man Melee 1)
27 - hyaku2.hps (Multi-Man Melee 2)
28 - icemt.hps (Ice Mountain)
29 - inis1_01.hps (Classic Mario Stage)
2A - inis1_02.hps (Classic Mario Stage[time running out])
2B - inis2_01.hps (Classic Mario Stage 2)
2C - inis2_02.hps (Classic Mario Stage 2[time running out])
2D - intro_es.hps (Vs. Screen - Classic)
2E - intro_nm.hps (Intro Scene - Adventure)
2F - item_h.hps (Hammer)
30 - item_s.hps (Star)
31 - izumi.hps (Fountain of Dreams)
32 - kongo.hps (Jungle Japes)
33 - kraid.hps (Brinstar Depths)
34 - menu01.hps
35 - menu02.hps (Trophy Tussle/Trophy Lottery)
36 - menu3.hps (Alternate Menu Screen Music)
37 - mrider.hps (Mach Rider)
38 - mutecity.hps
39 - old_dk.hps (Old Donkey Kong stage)
3A - old_kb.hps (Old Kirby stage)
3B - old_ys.hps (Old Yoshi stage)
3C - onetto.hps (Onett)
3D - onetto2.hps (Onett Alt.)
3E - opening.hps
3F - pokesta.hps (Some Pokemon song)
40 - pstadium.hps (Pokemon Stadium)
41 - pura.hps (Pokefloats stage)
42 - rcruise.hps (Rainbow Cruise)
43 - s_info1.hps
44 - s_info2.hps
45 - s_info3.hps
46 - s_new1.hps
47 - s_new2.hps
48 - s_newcom.hps
49 - s_select.hps (Plays Hammer Music o.O)
4A - saria.hps (Saria's Song from Zelda64)
4B - shrine.hps (Hyrule Temple music)
4C - siren.hps (Escape from Brinstar Adventure)
4D - smari3.hps (Mario Adventure Music)
4E - sp_end.hps (Final Destination music)
4F - sp_giga.hps (Final Destination Alt Music[Giga Bowser])
50 - sp_metal.hps (Battlefield [Metal Character Battle])
51 - sp_zako.hps (Battlefield [Wireframe Battle])
52 - swm_15min.hps (Actually 14:05, Special Movie)
53 - target.hps (Target Stage)
54 - venom.hps
55 - vl_battle.hps (Metal Mario/Bros. Intro [before stage 11-2])
56 - vl_castle.hps (Movie Scene Before Fighting Luigi)
57 - vl_corneria.hps (Scene Before Stage 6-2)
58 - vl_cosmos.hps (Zebes Explodes [Between Stage 4-2 and 5-1])
59 - vl_figure1.hps (Scene After Stage 12-1)
5A - vl_figure2.hps (Scene After Stage 12-2)
5B - vl_fzero.hps (Scene Before Stage 8-1)
5C - vl_last_v2.hps (Scene Before Stage 12-2)
5D - vs_hyou1.hps (Tournament Mode Standings)
5E - vs_hyou2.hps (Tournament Mode Battle)
5F - yorster.hps
60 - ystory.hps
61 - zebes.hps
62 - testnz.hps (non-existent?)
Top Profile
PostPosted: Sun May 27, 2007 10:29 pm   Post subject:
Ice Climber (50-100)

Joined: Wed Mar 07, 2007 1:40 am
Posts: 86
Updated. Has anyone tested out some of the un-labelled values in the object ID list?

Coming summer I may get into hacking SSBM again.
_________________
I'm "Heinermann" everywhere, and mmmAH on youtube.
Top Profile WWW
PostPosted: Tue May 29, 2007 7:46 am   Post subject:
Adventurer (250-300)
User avatar

Joined: Fri Jan 05, 2007 8:30 am
Posts: 276
Location: Look near your self! Nobody is there, but I'm here! ...Hua hua ha...
Did you make some PAL codes :?:
_________________
-----SSBB online, yeah-----
---۞ Ỉ ₪ễệ₫ ắ čǒđē ŵĥīţċħ мақes нëǎטұ ‰?---
Image Image
[url]arcentral.net[/url]
Top Profile WWW ICQ
PostPosted: Wed May 30, 2007 9:55 pm   Post subject:
Ice Climber (50-100)

Joined: Wed Mar 07, 2007 1:40 am
Posts: 86
I only have 1.2, sorry.
_________________
I'm "Heinermann" everywhere, and mmmAH on youtube.
Top Profile WWW
PostPosted: Wed Jul 18, 2007 9:25 am   Post subject:
Ice Climber (50-100)

Joined: Wed Mar 07, 2007 1:40 am
Posts: 86
Hey, just to let you all know, I'm not dead.

I've been working on the Event file format.

I will update once I have more information.

EDIT:

I pretty much have the events packed, and I've decoded the character sets that SSBM uses (only the english charsets), I only need to reference several other file formats (menus, etc), which shouldn't be too difficult knowing where the text is stored and all.
Top Profile WWW
PostPosted: Thu Aug 09, 2007 9:34 pm   Post subject:
Ice Climber (50-100)

Joined: Tue May 02, 2006 4:35 pm
Posts: 61
im just letting you know heinermann that pokesta that pokemon song is actually battle theme
Top Profile
PostPosted: Tue Aug 14, 2007 4:22 am   Post subject:
Beginner
User avatar

Joined: Sat Jan 06, 2007 1:10 am
Posts: 4
If it's posible to get the animations for kirby's sucking animation, Shouldn't it be possible to get his abillity animations also? Just asking...>__>
Top Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 34 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group