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Action Replay Central :: View topic - SSBM Reference Thread - [Updated Feb 5, 08]

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SSBM Reference Thread - [Updated Feb 5, 08]


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Poll ended at Tue Feb 19, 2008 2:48 am
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PostPosted: Tue Aug 14, 2007 10:35 am   Post subject:
Ice Climber (50-100)

Joined: Wed Mar 07, 2007 1:40 am
Posts: 86
They're not kirby's sucking animation; they are the effect kirby's sucking applies to his opponents.
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PostPosted: Sat Sep 01, 2007 9:10 pm   Post subject:
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Salem wrote:
If it's posible to get the animations for kirby's sucking animation, Shouldn't it be possible to get his abillity animations also? Just asking...>__>


Cos we all love to watch Bowser vore the other contestants? XD
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PostPosted: Sat Sep 08, 2007 7:00 pm   Post subject:
Ice Climber (50-100)

Joined: Wed Mar 07, 2007 1:40 am
Posts: 86
I'm going to modify some events soon. I've filled in some more unknowns.

Any suggestions using data listed for a new event?

Screenshots and video will be recorded and we will all see your event in action.
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PostPosted: Sat Sep 15, 2007 6:55 am   Post subject:
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cool 8)
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PostPosted: Mon Nov 05, 2007 10:36 pm   Post subject:
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thanks, looking for these a while. Also, I think the sucking animation is just his mouth open, so perhaps not, aas that's a variable.
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PostPosted: Thu Dec 06, 2007 4:18 pm   Post subject:
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Can make a code for this values? [just Question, no code Request]

-->11. Menu Charset Reference
Code:

---------------
0x00
Null

---------------
0x03
Newline

---------------
0x06 (Appears in Descriptions)
1 long - Unknown

---------------
0x07
1 byte - Unknown
1 byte - Unknown
1 byte - Unknown
1 byte - Unknown

---------------
0x0C (Change text colour)
1 byte - RED value
1 byte - GREEN value
1 byte - BLUE value

---------------
0x0D
End string?

---------------
0x0E (Seen in Item Switch, Descriptions, Statistic Titles, classic intros)
1 short - Unknown (8A) (80) (73) (B3) (07) (01 80)
1 short - Unknown (8A) (8A) (8A) (B3) (08) (01 80)

---------------
* 0x0F
1 byte - Unknown

---------------
0x10
Additional ?? Something... (appears in discriptions, classic intros)

---------------
0x12
Additional ?? Something...

---------------
0x14
Additional ?? Something... (seen in Item Switch entries, statistic titles)

---------------
0x16
Additional ?? Something... (seen in Special notices, titles, Item Switch, descriptions, statistic titles, classic intros)

---------------
0x18
Additional ?? Something... (Appears in Descriptions, System notifications, Event titles)

---------------
0x19 [WTF] (appears in Descriptions, Statistic titles)
1 Byte - Unknown (0F) (15)
1 Byte - Unknown (0D) (0F)
1 Byte - Unknown (00) (00)

---------------
0x1A
Space

---------------
0x20 (Used in menu)
1 byte - Character
00 = 0
01 = 1
02 = 2
03 = 3
04 = 4
05 = 5
06 = 6
07 = 7
08 = 8
09 = 9
0A = A
0B = B
0C = C
0D = D
0E = E
0F = F
10 = G
11 = H
12 = I
13 = J
14 = K
15 = L
16 = M
17 = N
18 = O
19 = P
1A = Q
1B = R
1C = S
1D = T
1E = U
1F = V
20 = W
21 = X
22 = Y
23 = Z
24 = a
25 = b
26 = c
27 = d
28 = e
29 = f
2A = g
2B = h
2C = i
2D = j
2E = k
2F = l
30 = m
31 = n
32 = o
33 = p
34 = q
35 = r
36 = s
37 = t
38 = u
39 = v
3A = w
3B = x
3C = y
3D = z
E3 = Space
E6 = ,
E7 = .
E9 = :
EA = ;
EB = ?
EC = !
F0 = /
F3 = '
F4 = "
F5 = (
F6 = )
Fc = -

---------------
0x21 (Extension of 0x20)
1 byte - Character
03 = %
05 = &

---------------
0x40 (Special Characters)
1 byte - Character
00 = é
01 = I
02 = II

---------------
0x80 (Jap Charset)
1 byte - Character

---------------
0x82 (English Charset for names)
1 byte - Character
4F = 0
50 = 1
51 = 2
52 = 3
53 = 4
54 = 5
55 = 6
56 = 7
57 = 8
58 = 9
60 = A
61 = B
62 = C
63 = D
64 = E
65 = F
66 = G
67 = H
68 = I
69 = J
6A = K
6B = L
6C = M
6D = N
6E = O
6F = P
70 = Q
71 = R
72 = S
73 = T
74 = U
75 = V
76 = W
77 = X
78 = Y
79 = Z

---------------
0x83 (Japanese Charset for names)
1 byte - Character

---------------
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PostPosted: Sat Dec 08, 2007 1:07 pm   Post subject:
Ice Climber (50-100)

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Posts: 86
Yeah, sure.
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PostPosted: Sat Dec 22, 2007 3:14 pm   Post subject:
Tiny Member (5-50)

Joined: Wed Apr 18, 2007 4:11 pm
Posts: 12
I'm alittle confused as far as what this does. If I just jammed a charater code and item code together, would it work?
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PostPosted: Sun Dec 30, 2007 6:21 am   Post subject:
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You can put every code in once but it doesn't has to have more the 74 lines or the code freeze every time 8)

And it's just to use a less number of lines, because the codes have only one verifier instead of every verifier for every code, but it doesn't make the codes something special. The codes have every time the same function, and if you use other values it's going to freeze if the values aren't listed on the right references. It's just luck, if the code do anything or doesn't freeze with the wrong value.
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Last edited by Amorphis_X on Sun Dec 30, 2007 6:25 am, edited 1 time in total.
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PostPosted: Sun Dec 30, 2007 6:23 am   Post subject:
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heinermann wrote:
Yeah, sure.

No, not really ^^! But I ask you if someone here knows to make codes with this references :?

But, yeah, I know that everything has its own time 8)
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PostPosted: Sun Dec 30, 2007 5:43 pm   Post subject:
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Location: Hyrule
Use the edit button.
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PostPosted: Mon Feb 04, 2008 1:49 am   Post subject:
Ice Climber (50-100)

Joined: Wed Mar 07, 2007 1:40 am
Posts: 86
Prepare for a massive update soon.

I've been digging through SSBM disassembly. So far, I've found all of the character special move tables, working on object tables.

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Screeny goes to prove which characters are clones and which are not.


EDIT:
Objects up

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Messy structs in IDA. No display options :(.
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PostPosted: Sat Feb 09, 2008 8:37 am   Post subject:
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Hhhhmmmmnnn, it's a bit complycated to see how it works, because I'm really new in disassemble -_- , But can you make an example for using it as a code or memory hack, maybe for using goombas while ganons down b attack, or other functions? - It would be so cool if these references can be used for something, but I really can't understand how. It must be a way to use some values for the memory addresses, to hack something useful, I'll try something with it. Back later 8)





lG, Amorphis_X
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PostPosted: Wed Feb 13, 2008 6:47 pm   Post subject:
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I'm looking forward to the update. =]
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